GoldenEye: Source Forums

  • November 26, 2024, 10:20:08 am
  • Welcome, Guest
Advanced search  

News:

Pages: [1]   Go Down

Author Topic: [Suggestion] Bullet Impact & Ricochet Sounds  (Read 5779 times)

0 Members and 1 Guest are viewing this topic.

Mangley

  • No Longer Leads The Art
  • Retired Lead Developer
  • 007
  • *
  • Posts: 1,848
  • Reputation Power: 270
  • Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!
  • Offline Offline
[Suggestion] Bullet Impact & Ricochet Sounds
« on: April 25, 2010, 03:02:28 pm »

I'm certain this is already in the works, but just in case it isn't...

In Goldeneye there was a very distinct body impact sound that could be heard when you shot somebody, it's not something the average person would really notice unless they were listening out for it. In any case if you don't know what I'm talking about and listen for the sound of bullets hitting people, best heard when riddling someone with the Kf7.

Also, and I'm sure everyone knows what I'm talking about when I say ricochet sounds. Those iconic whizzing ricochet sounds that you hear in so many old western movies (as well as a few of the older bond movies if I recall correctly).

As far as sound goes, those are the only things I think GE:S is lacking from the original. It's interesting how subtle changes in sounds can really alter the atmosphere and 'feel' of a game. Even small things like footstep sounds. As we're on the subject, it would be very awesome in the future to hear some new footstep and physics sounds, particularly things like footsteps on metal, concrete ... and those wooden scraping sounds we've all heard a billion times in Source.

Well, that's all.  :P
Logged
Concept Artist, Environment Artist, Effects Artist, Sound Designer

Jonathon [SSL]

  • Generalist
  • Retired Lead Developer
  • 007
  • *
  • Posts: 1,311
  • Reputation Power: 99
  • Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!
  • Offline Offline
    • Steam Community Page
Re: [Suggestion] Bullet Impact & Ricochet Sounds
« Reply #1 on: April 25, 2010, 03:21:26 pm »

I'm pretty sure we're working on getting the impact sounds done (like the ones you mentioned and the other "PTWAAAANG" sounds). They're apparently tough to make so I don't think we have an ETA until they're in a release.
Logged
Quote
Luchador: I NEVER NAME MY FILES IN UPPER CASE
Luchador: I ONLY TALK IN UPPER CASE
[GE:S] killermonkey: GOOD TO KNOW
Pages: [1]   Go Up