Debriefing > Bug Reports & Fixes
[BUG] Gun Game Explosions and Facility Classic Key Goals
WNxEuphonic:
I'm not sure if these have been pointed out yet, but --
1: In Gun Games, if you kill someone using an explosion (say shooting one of the explosive barrels in Silo), it doesn't level you up at all.
2: In Facility Classic during Team Capture the Key, there isn't always a goal (the hatch thing) for the team that spawns in the Bottling Room.
Enzo.Matrix:
Ill answer #1, someone else can take 2.
The title of gun game is GUN game, not kill someone with a resulting explosion game.
EMH Mark I:
As far as Gun Game goes, I have to take the opportunity to ask this here, and I hope no one minds too much. Why haven't any of the new Beta 4 weapons been included in the weapon cycle? Too much spayum with RQ'ers galore?
coolDisguise:
--- Quote from: Enzo.Matrix on April 10, 2010, 05:06:40 am ---Ill answer #1, someone else can take 2.
The title of gun game is GUN game, not kill someone with a resulting explosion game.
--- End quote ---
I thought I might add: it's GUN game, but you also got grenades in there and there's something about them, I thought I might mention, because it happened to me once, and I'm not exactly sure whether that is intended:
if you manage to kill multiple players with multiple grenades the first already gives you a level+, the second as well.
Now this is rather odd, because if you had had another weapon you couldn't have the same effect.
Guess it happens also when you kill more than 1 player with a single grenade or weapons that have bullet penetration.
As for the guns it seems about right to me, but it's too easy to pull off with the grenades.
killermonkey:
Gun game is shit. I may give it a buff for v4.1 with easily customized weapon sets and stuff for server owners so they don't have to hack the python script. Also fix the 1 round bullshit...
You only level up in gun game if the kill you made is with your currently allocated weapon. Therefore killing someone with a random explosion does not qualify. I am not sure about that grenade bug, but personally I hate grenades in gun game anyway so they may be removed.
As for Team CTK.... I have overhauled the capture point spawn system in v4.1 to allow for multiple capture points in DM CTK (YAY!) so it may have fixed this problem anyway. I will test it out to make sure. Now, it MAY be spawning a capture point and not putting it on the radar. This is the most likely case since there is a bug in the radar in v4.0 that appears every once in a while. There is a mechanic in CTK that if you are in teamplay mode and only 1 or 0 capture points are spawned it will force you into deathmatch mode so if there really was only 1 capture point on fac_classic you would know it because you would be forced into deathmatch mode.
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