Debriefing > Impressions & Feedback

Living Daylights game mode

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killermonkey:
As I mentioned in the server today (you may have missed it) this functionality is ALREADY PRESENT in the gameplay.

We implemented the gameplay such that you can define the number of flags per player. This is up to the server to set this setting. Complaining to us will not work, you have to convince the server hosts.

Read this for further clarification: http://wiki.goldeneyesource.net/index.php/Living_Daylights#Console_Variables


Personally, I disagree with your position. Once you get up to 8 players it becomes a total crap shoot with people clambering for the same flag and NO ONE ends up getting points because you can't hold on to it long enough. This limitation is mitigated in gameplays like MWGG because the Golden Gun is so powerful you can easily land 4 kills in 3 seconds right after picking it up. Flag tag is not designed for this quick point mechanic.

Nozzy06:
I'm going to have to agree with KM... if there are 16 players and one flag no one would be able to get any points because everyone would be going after the same flag and 15 vs 1 doesn't usually go over well.

And I dunno about you but if someone just gets a flag and hides they probably won't win... you get far more points for running and escaping danger and stealing points by beating others with your flag as well as collecting ammo crates to increase the rate of your score... standing in a room is not only boring but it will not get you the win if anyone else actually knows what they are doing.

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