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Author Topic: [BUG] Gun Game Explosions and Facility Classic Key Goals  (Read 8734 times)

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WNxEuphonic

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[BUG] Gun Game Explosions and Facility Classic Key Goals
« on: April 10, 2010, 03:57:56 am »

I'm not sure if these have been pointed out yet, but --

1: In Gun Games, if you kill someone using an explosion (say shooting one of the explosive barrels in Silo), it doesn't level you up at all.

2: In Facility Classic during Team Capture the Key, there isn't always a goal (the hatch thing) for the team that spawns in the Bottling Room.
« Last Edit: April 10, 2010, 04:04:32 am by WNxEuphonic »
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Enzo.Matrix

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Re: [BUG] Gun Game Explosions and Facility Classic Key Goals
« Reply #1 on: April 10, 2010, 05:06:40 am »

Ill answer #1, someone else can take 2.

The title of gun game is GUN game, not kill someone with a resulting explosion game.
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Re: [BUG] Gun Game Explosions and Facility Classic Key Goals
« Reply #2 on: April 10, 2010, 10:27:08 am »

As far as Gun Game goes, I have to take the opportunity to ask this here, and I hope no one minds too much.  Why haven't any of the new Beta 4 weapons been included in the weapon cycle?  Too much spayum with RQ'ers galore?
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coolDisguise

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Re: [BUG] Gun Game Explosions and Facility Classic Key Goals
« Reply #3 on: April 10, 2010, 01:03:59 pm »

Ill answer #1, someone else can take 2.

The title of gun game is GUN game, not kill someone with a resulting explosion game.

I thought I might add: it's GUN game, but you also got grenades in there and there's something about them, I thought I might mention, because it happened to me once, and I'm not exactly sure whether that is intended:

if you manage to kill multiple players with multiple grenades the first already gives you a level+, the second as well.
Now this is rather odd, because if you had had another weapon you couldn't have the same effect.
Guess it happens also when you kill more than 1 player with a single grenade or weapons that have bullet penetration.
As for the guns it seems about right to me, but it's too easy to pull off with the grenades.
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Re: [BUG] Gun Game Explosions and Facility Classic Key Goals
« Reply #4 on: April 10, 2010, 01:38:58 pm »

Gun game is shit. I may give it a buff for v4.1 with easily customized weapon sets and stuff for server owners so they don't have to hack the python script. Also fix the 1 round bullshit...

You only level up in gun game if the kill you made is with your currently allocated weapon. Therefore killing someone with a random explosion does not qualify. I am not sure about that grenade bug, but personally I hate grenades in gun game anyway so they may be removed.

As for Team CTK.... I have overhauled the capture point spawn system in v4.1 to allow for multiple capture points in DM CTK (YAY!) so it may have fixed this problem anyway. I will test it out to make sure. Now, it MAY be spawning a capture point and not putting it on the radar. This is the most likely case since there is a bug in the radar in v4.0 that appears every once in a while. There is a mechanic in CTK that if you are in teamplay mode and only 1 or 0 capture points are spawned it will force you into deathmatch mode so if there really was only 1 capture point on fac_classic you would know it because you would be forced into deathmatch mode.
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WNxEuphonic

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Re: [BUG] Gun Game Explosions and Facility Classic Key Goals
« Reply #5 on: April 10, 2010, 04:55:56 pm »

As for Team CTK.... I have overhauled the capture point spawn system in v4.1 to allow for multiple capture points in DM CTK (YAY!) so it may have fixed this problem anyway. I will test it out to make sure. Now, it MAY be spawning a capture point and not putting it on the radar. This is the most likely case since there is a bug in the radar in v4.0 that appears every once in a while. There is a mechanic in CTK that if you are in teamplay mode and only 1 or 0 capture points are spawned it will force you into deathmatch mode so if there really was only 1 capture point on fac_classic you would know it because you would be forced into deathmatch mode.

Actually, both times there has not been a capture point the next round forced deathmatch. I did wander around in both the Quad Room and the Bottling Room and couldn't find the goal anywhere (I scoured everywhere).

The title of gun game is GUN game, not kill someone with a resulting explosion game.

I realize that the idea is that you use each weapon one after another, but it seems to be very frustrating to use a built-in strategy to kill some one (say, by shooting a barrel with the PP7) and nothing happens. I understand it's a Gun Game, but the explosive barrels are a built-in dynamic you just seem to be ignoring.

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Re: [BUG] Gun Game Explosions and Facility Classic Key Goals
« Reply #6 on: April 10, 2010, 06:34:01 pm »

Yeah there is only one capture point on facility_classic. Generally what happens is there is one or two rounds of Team CTK where only one team can actually score and then you get the 'No team spawns present, switching to deathmatch mode' thing.
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Re: [BUG] Gun Game Explosions and Facility Classic Key Goals
« Reply #7 on: April 10, 2010, 09:28:18 pm »

I just want to say that Euphonic's avatar is win.
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Re: [BUG] Gun Game Explosions and Facility Classic Key Goals
« Reply #8 on: April 11, 2010, 03:20:25 am »

I just want to say that Euphonic's avatar is win.
Second.
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