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Author Topic: Spiders Stuff thats not GES  (Read 38749 times)

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Jonathan [Spider]

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Spiders Stuff thats not GES
« on: June 23, 2007, 01:24:24 am »

yo, heres some stuff I'm working on thats not currently GES related... though if any of the dudes want i can give them a prop or what ever if it happens to match their needs.
if you guys right click and say view image youll get a higher res shot






ill try to keep this thing up to date with what ever I'm working on

tell me what you guys think if your bored.
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Fonfa
"making out with ugly girls builds character"
"getting the ugly girls then the pretty ones makes you feel like leveling up in an rpg game"

SLX- i'm having a problem
Spider2544 - if you need me to bury a hooker, i can be there in 20 mins with my shovel
SLX - bring condoms

Sean [Baron]

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Re: Spiders Stuff thats not GES
« Reply #1 on: June 23, 2007, 02:17:56 am »

Interesting Alien design, that looks pretty sweet. Are you going to be constructing a body for that as well?
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Konrad Beerbaum

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Re: Spiders Stuff thats not GES
« Reply #2 on: June 23, 2007, 05:32:42 am »

Cool alien, the texture will really bring that to life. 
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Jonathan [Spider]

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Re: Spiders Stuff thats not GES
« Reply #3 on: June 23, 2007, 10:29:53 am »

yea i think im going to make a body for it as well, but i have no idea where to go with it, and yea im totaly wanting to do a texture for it, but i built that right now to learn the topology tool in Zbrush 3, so i can get a better hang of it, cause i built that from a sphere so theres no real topology on it right now its just a big mess.

you guys have any ideas on what to do for the body? cuase i was thinking something like kangaroo shaped but with like lizardy skin, with armor plating. or maybe like a bird without feathres kind of skin
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Fonfa
"making out with ugly girls builds character"
"getting the ugly girls then the pretty ones makes you feel like leveling up in an rpg game"

SLX- i'm having a problem
Spider2544 - if you need me to bury a hooker, i can be there in 20 mins with my shovel
SLX - bring condoms

Armoured-Fury

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Re: Spiders Stuff thats not GES
« Reply #4 on: July 09, 2007, 07:19:52 am »

Something with strong back legs, a medium sized tail, armour.. Kinda reptilian looking really but muscularely toned.
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MtM0201

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Re: Spiders Stuff thats not GES
« Reply #5 on: July 10, 2007, 03:42:03 am »

looks kinda like a raptor head. and good job with all those models. ;)
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Jonathan [Spider]

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Re: Spiders Stuff thats not GES
« Reply #6 on: August 15, 2007, 07:39:04 am »

back at it again, did a couple of Zbrush Sketches in my free time at work over the past couple days. my coworker and i are planing on making a thread on CG talk, and competing against each other pretty soon, so that should be fun. ill keep you guys posted on how that goes.


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Fonfa
"making out with ugly girls builds character"
"getting the ugly girls then the pretty ones makes you feel like leveling up in an rpg game"

SLX- i'm having a problem
Spider2544 - if you need me to bury a hooker, i can be there in 20 mins with my shovel
SLX - bring condoms

Dexee

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Re: Spiders Stuff thats not GES
« Reply #7 on: August 18, 2007, 06:10:34 pm »

The 2nd head looks pretty damn good :O
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Jonathan [Spider]

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Re: Spiders Stuff thats not GES
« Reply #8 on: December 20, 2007, 09:27:01 am »

art dump time

heres for a art test that i did for a game company... thanks to fonfa he told me that the company was a bunch of rip off artists (thanks again dude) so screw them i kept the model for my self... maybe it'll end up in GES haha. who wants a coo civilian model lol.


heres one i did for the company i freelance for it was my first cartoon model in quite a long time i learned a lot about fallowing the silhouette of a model, my eyes have gotten a lot better now thanks to this project.


heres a couple of WIP shots for a character that im developing for an internal project over at Shadedbox im using reference of a sculpture that was built in 100 bc.... i cant believe some dude over 2000 years ago with a rock, and a hunk of metal is kicking my ass with my super computer and Zbrush lol... ive got a lot to learn i guess haha.




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Fonfa
"making out with ugly girls builds character"
"getting the ugly girls then the pretty ones makes you feel like leveling up in an rpg game"

SLX- i'm having a problem
Spider2544 - if you need me to bury a hooker, i can be there in 20 mins with my shovel
SLX - bring condoms

Jeron [SharpSh00tah]

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Re: Spiders Stuff thats not GES
« Reply #9 on: December 20, 2007, 05:21:44 pm »

nice ass haha
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mbsurfer

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Re: Spiders Stuff thats not GES
« Reply #10 on: December 20, 2007, 06:28:39 pm »

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Jonathan [Spider]

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Re: Spiders Stuff thats not GES
« Reply #11 on: May 18, 2008, 09:02:24 am »

i have quite a bit of stuff to toss up as a couple weeks back i finally updated my portfolio (hadn't updated it since march of last year for GDC)

so heres a bit of the other stuff ive been working on over the past few months. im looking for a new gig which is always a pain in the ass but heres hoping i land a job in some place fun that makes cool stuff.
















SHhhh don't tell anybody i know how to do props and environments haha






as always let me know what you guys think

if you guys are extraordinarily bored, you can swing over to my site to let me know what you think as well
http://jonathanscottart.com/gallery.html
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Fonfa
"making out with ugly girls builds character"
"getting the ugly girls then the pretty ones makes you feel like leveling up in an rpg game"

SLX- i'm having a problem
Spider2544 - if you need me to bury a hooker, i can be there in 20 mins with my shovel
SLX - bring condoms

Doc.NO

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Re: Spiders Stuff thats not GES
« Reply #12 on: May 18, 2008, 09:33:21 am »



I love this one. I want to get drunk with that bottle of champagne!
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Loafie, Hero of Dreams

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Re: Spiders Stuff thats not GES
« Reply #13 on: May 19, 2008, 08:06:13 am »

what the fuck dude you are an animal
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Mike [fourtecks]

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Re: Spiders Stuff thats not GES
« Reply #14 on: May 20, 2008, 06:42:14 pm »

Question: I notice with the big jungle knife thing that the normalmap has to be 'extreme' to get the flatness back to areas and correct other lighting issues. Isn't it more efficient to have the normals of the low poly version to best match the high poly, and then render the normalmap? Or does this not really matter much as long as the normal takes care of it? Or is there just some other reason that the low poly seems to be given the same smoothing group all around.
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