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VC's Laboratory: Beta 4.1 Nuggets

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VC:
No, because the bars are triggered on all clients as a whole.  I will hear suggestions on placement, are they a little too low?

coolDisguise:
Well, they're very long and very central and therefore obscure the most important part of the screen.
Since they only provide additional but not essential information I'd shorten them and move them to the sides (like the team point counter for MI6 and Janus, which in contrary, provides more important information).

Maybe it's even better having at least the remaing players count as a number (colored golden if someone has the AuG).

As you said they are triggered as a whole, you meant the point counters (when holding a flag) and the new ones, resp. Samedi's voodoo gauge and the player count are displayed "all or nothing"?
A possible solution would be - if you considered it - having the new bars triggered, but with the option of being invisible. (e.g. their lenghts set to 0)

Mangley:
I'm not a big fan of the bars. I understand they're a stand-in, but they're butt-ugly. I think you could place them either side of the radar in a verticle positions since that is quite redundant space.

killermonkey:
It is not a trivial matter to say "show this bar not that bar because I am picky". This, in my opinion, is essential gameplay information. It also draws you into and makes you aware of the gameplay happening around you. For that reason alone, the bars are staying.

They are not ugly, they are functional. They don't have stupid frills around them and dead space, it is pure information, and thats the way they will remain.

A vertical option is in the works, but I have to recode the bar (Valve does not supply a vertical bar...)

VC:
I definately want to go vertical with the Living Daylights bars, either moving them to the bottom with their friends, or to the right, allowing overlap with epic item gets.

For L&LD, I'm still thinking.

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