Debriefing > Off-Topic Lounge
Unlimited Detail
Enzo.Matrix:
For some reason I call BS.
VC:
Idear.
I have difficulty taking seriously any presenter who says 'idear.'
Meanwhile, all we're talking about is saying "phew, we finally have enough cores to use fractal formulas instead of just lines and matrix ops". But which would you rather spend your cores on? Unlimited detail on an LCD panel that only has 1,310,720 pixels worth of detail to show you, or real time raytracing so you can see the reflection of the sky on a pond in the chrome of your opponent's sports car?
Since I have a gigantic brain and lots of spare cycles at 'work,' I've given some thought to the near future of graphics, i.e., what can I do to make an engine to sell for millions of dollars, and this is not what I have decided to do, so it loses.
killermonkey:
Looks like BS to me. I can smell BS when it wafts around. Companies don't scoff at ideas if they are good, sound, and reproducible (which he said a company did). Either way, you don't just have to recognize the number of points on the screen, that would produce terribly aliased images. You have to consider their neighbors as well, thus the statement about the point system is also flawed. Furthermore, whats the point in "unlimited" detail anyway if you have that fundamental limitation in your monitor anyway.
Wake[of]theBunT:
The only part that seems to be realistic is the part about comparing it to the "color race", but thats like a good selling point ; Doesnt mean the product isn't a sham.
kraid:
Lol a noob talking about highly advanced graphic processing technics. (well, i'm also noob when it comes to things like that)
I don't think he's actually involved into this product, he just got some video footage and a rought idea of what they mean.
Even on a resolution of 1024x768, the computer would have to process the point cloud in a much higher resolution, so when he said on 1024x768 it would only have to process this certain ammount of points, he's simply wrong.
Also terms like unlimited detail are far away from any seriouse statement and in conflict with the screen resolution depending ammount of points to calculate.
If this technic will be ever used in computer games, i'd apprechiate it, because it could lead to new graphical experience.
My guess is, there'll be combinations of both technics, point clouds for organic shapes, polygones for the rest.
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