Global Communications > Development Media
[WEP] TazerBoy [2/27/2010]
Gabbo:
--- Quote from: kraid on November 22, 2011, 09:22:50 am ---...but also a matter of usefullness.
Point 1: it wasn't in the original Multiplayer
Point 2: if there's no advantage in using it, noone will use it.
--- End quote ---
If it had a stun effect, it might be useful as a secondary weapon.
Entropy-Soldier:
didn't VC propose that it should penetrate armor, doing damage to the victim's health based on how much armor they were wearing?
would make it a unique tactical weapon, if nothing else.
kraid:
Yea, just read VC's thread on that topic again.
He mentioned some interresting features which could make this a unique gadget for lot's of situations. (e.g. it could make proximity mines less annoyn)
markpeterjameslegg:
Maybe it could have a little radar screen that could detect proximity mines.
kraid:
...or defuse/reset them whenever a player who is using the Tazer comes along (but it has to be selected as your active weapon or it won't work).
Or it could mark the mines within a certain radius with a glow just like Flags/AuG/Key in certain game modes.
Green for proxies, blue for timed and red for remotes.
While not neccessary for timed or even remotes (hey, your own fault if you use it when there are no proxies), it could make proxies a lot less annoyn.
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