GoldenEye: Source Forums

  • November 21, 2024, 09:45:14 am
  • Welcome, Guest
Advanced search  

News:

Pages: 1 2 [3] 4   Go Down

Author Topic: [WEP] TazerBoy [2/27/2010]  (Read 80062 times)

0 Members and 1 Guest are viewing this topic.

Gabbo

  • Cate Archer's secret lover
  • 00 Agent
  • ***
  • Posts: 683
  • Reputation Power: 24
  • Gabbo might someday be someone...Gabbo might someday be someone...Gabbo might someday be someone...Gabbo might someday be someone...
  • Offline Offline
Re: [WEP] TazerBoy [2/27/2010]
« Reply #30 on: November 22, 2011, 09:10:41 pm »

...but also a matter of usefullness.
Point 1: it wasn't in the original Multiplayer
Point 2: if there's no advantage in using it, noone will use it.
If it had a stun effect, it might be useful as a secondary weapon.
Logged

Entropy-Soldier

  • Managing Director
  • 00 Agent
  • ***
  • Posts: 506
  • Reputation Power: 372
  • Entropy-Soldier is awe-inspiring!Entropy-Soldier is awe-inspiring!Entropy-Soldier is awe-inspiring!Entropy-Soldier is awe-inspiring!Entropy-Soldier is awe-inspiring!Entropy-Soldier is awe-inspiring!Entropy-Soldier is awe-inspiring!Entropy-Soldier is awe-inspiring!Entropy-Soldier is awe-inspiring!Entropy-Soldier is awe-inspiring!Entropy-Soldier is awe-inspiring!Entropy-Soldier is awe-inspiring!
  • Offline Offline
Re: [WEP] TazerBoy [2/27/2010]
« Reply #31 on: November 22, 2011, 10:41:15 pm »

didn't VC propose that it should penetrate armor, doing damage to the victim's health based on how much armor they were wearing?

would make it a unique tactical weapon, if nothing else.
Logged
"By reading this, you’ve done more than you can imagine." - Adrian

kraid

  • Game Artist
  • 007
  • *****
  • Posts: 1,984
  • Reputation Power: 191
  • kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!
  • Offline Offline
    • my Homepage
Re: [WEP] TazerBoy [2/27/2010]
« Reply #32 on: November 23, 2011, 12:39:33 am »

Yea, just read VC's thread on that topic again.
He mentioned some interresting features which could make this a unique gadget for lot's of situations. (e.g. it could make proximity mines less annoyn)

Logged

markpeterjameslegg

  • Did I fire six shots? Or only five?
  • 00 Agent
  • ***
  • Posts: 879
  • Reputation Power: 202
  • markpeterjameslegg is awe-inspiring!markpeterjameslegg is awe-inspiring!markpeterjameslegg is awe-inspiring!markpeterjameslegg is awe-inspiring!markpeterjameslegg is awe-inspiring!markpeterjameslegg is awe-inspiring!markpeterjameslegg is awe-inspiring!markpeterjameslegg is awe-inspiring!markpeterjameslegg is awe-inspiring!markpeterjameslegg is awe-inspiring!markpeterjameslegg is awe-inspiring!markpeterjameslegg is awe-inspiring!
  • Offline Offline
Re: [WEP] TazerBoy [2/27/2010]
« Reply #33 on: January 08, 2012, 11:28:35 am »

Maybe it could have a little radar screen that could detect proximity mines.
Logged

kraid

  • Game Artist
  • 007
  • *****
  • Posts: 1,984
  • Reputation Power: 191
  • kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!
  • Offline Offline
    • my Homepage
Re: [WEP] TazerBoy [2/27/2010]
« Reply #34 on: January 08, 2012, 05:30:32 pm »

...or defuse/reset them whenever a player who is using the Tazer comes along (but it has to be selected as your active weapon or it won't work).

Or it could mark the mines within a certain radius with a glow just like Flags/AuG/Key in certain game modes.
Green for proxies, blue for timed and red for remotes.

While not neccessary for timed or even remotes (hey, your own fault if you use it when there are no proxies), it could make proxies a lot less annoyn.
Logged

markpeterjameslegg

  • Did I fire six shots? Or only five?
  • 00 Agent
  • ***
  • Posts: 879
  • Reputation Power: 202
  • markpeterjameslegg is awe-inspiring!markpeterjameslegg is awe-inspiring!markpeterjameslegg is awe-inspiring!markpeterjameslegg is awe-inspiring!markpeterjameslegg is awe-inspiring!markpeterjameslegg is awe-inspiring!markpeterjameslegg is awe-inspiring!markpeterjameslegg is awe-inspiring!markpeterjameslegg is awe-inspiring!markpeterjameslegg is awe-inspiring!markpeterjameslegg is awe-inspiring!markpeterjameslegg is awe-inspiring!
  • Offline Offline
Re: [WEP] TazerBoy [2/27/2010]
« Reply #35 on: January 08, 2012, 05:50:02 pm »

...or defuse/reset them whenever a player who is using the Tazer comes along (but it has to be selected as your active weapon or it won't work).

So they would be ineffective against the holder of the Tazer, but still be effective against the rest of the players?

This would make the Tazer a much welcomed addition to the world of Goldeneye multiplayer I think, especially if you could hack the proximities and use them as Remote Mines at any time, whenever a player gets near them, the Tazer could beep, one tap of the alternative fire button and BANG! This would make the Tazer a very cool gadget to have in proximity multiplayer, it could also lead to some very cool new game types... Oooh... too many ideas are circling my head, I'm off for a coffee.
Logged

Sam Colt

  • Secret Agent
  • **
  • Posts: 158
  • Reputation Power: 44
  • Sam Colt is a force to reckon with.Sam Colt is a force to reckon with.Sam Colt is a force to reckon with.Sam Colt is a force to reckon with.Sam Colt is a force to reckon with.Sam Colt is a force to reckon with.Sam Colt is a force to reckon with.Sam Colt is a force to reckon with.
  • Offline Offline
Re: [WEP] TazerBoy [2/27/2010]
« Reply #36 on: February 19, 2012, 10:44:13 pm »

Or you could hack them and turn them into your mines.
Logged
Completed: twine_mi6_sc, 1138_hangout, ge_garrison

Rick Astley

  • 007
  • ****
  • Posts: 1,044
  • Reputation Power: 174
  • Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!
  • Offline Offline
Re: [WEP] TazerBoy [2/27/2010]
« Reply #37 on: February 20, 2012, 01:04:51 am »

maybe use the model of the taserboy as a gadget instead of a weapon maybe for the new Hackers and Preventers gamemode?
Logged

Troy

  • GE:S Coder
  • 00 Agent
  • ***
  • Posts: 821
  • Reputation Power: 260
  • Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!
  • Offline Offline
Re: [WEP] TazerBoy [2/27/2010]
« Reply #38 on: February 21, 2012, 09:54:08 am »

Yea it should be used for something.  That isn't a bad idea.
Logged
Complete - Arsenal, One Bullet is Enough, Tournament DM v2, TurboDM
Defunct - Agent Under Fire
VC - Being such a dick, KM must be stroked before springing into action.

Rodney 1.666

  • Macc
  • 007
  • ****
  • Posts: 1,265
  • Reputation Power: 33
  • Rodney 1.666 is a rising star!Rodney 1.666 is a rising star!Rodney 1.666 is a rising star!Rodney 1.666 is a rising star!Rodney 1.666 is a rising star!Rodney 1.666 is a rising star!
  • Offline Offline
    • Steam profile
Re: [WEP] TazerBoy [2/27/2010]
« Reply #39 on: February 22, 2012, 03:05:54 am »

The use for it in terms of Q-gadgetry that's been flying around the most is threat identification, ie mines.
Logged
Quote from: Friday, June 07, 2013
9:48 PM - Macc 1.666: So I post on GE:S after 6 months and Facility comes on Radio Nintendo
9:48 PM - Macc 1.666: think it's trying to tell me something
9:48 PM - Proxie: Tonight you will dream of Grant Kirkhope and VC

Josh [SLX]

  • Wrestling game designer
  • 00 Agent
  • ***
  • Posts: 291
  • Reputation Power: 0
  • Josh [SLX] is looked down upon.
  • Offline Offline
Re: [WEP] TazerBoy [2/27/2010]
« Reply #40 on: March 08, 2012, 05:26:35 am »

I just hope it gets used for something, because its probably one of my best models with the most love put into it.

I was asked to redesign it by Spider, a lead dev, over a year ago, so i don't get why it still isn't in the game in SOME form whatsoever.
Logged
Current Projects: Runway, Bunker, Aztec Textures

Rick Astley

  • 007
  • ****
  • Posts: 1,044
  • Reputation Power: 174
  • Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!
  • Offline Offline
Re: [WEP] TazerBoy [2/27/2010]
« Reply #41 on: March 08, 2012, 11:50:31 am »

I just hope it gets used for something, because its probably one of my best models with the most love put into it.

I was asked to redesign it by Spider, a lead dev, over a year ago, so i don't get why it still isn't in the game in SOME form whatsoever.

maybe its for another release?
Logged

Jonathon [SSL]

  • Generalist
  • Retired Lead Developer
  • 007
  • *
  • Posts: 1,311
  • Reputation Power: 99
  • Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!
  • Offline Offline
    • Steam Community Page
Re: [WEP] TazerBoy [2/27/2010]
« Reply #42 on: March 09, 2012, 11:03:20 pm »

I rigged/animated it like a year ago. I think it's great. Not sure why it isn't ingame in some way shape or form yet either.


For those of you with the SDK set up I think it'll at least be shipped with the game files as a standalone model so you can check it out there.
Logged
Quote
Luchador: I NEVER NAME MY FILES IN UPPER CASE
Luchador: I ONLY TALK IN UPPER CASE
[GE:S] killermonkey: GOOD TO KNOW

namajnaG

  • Grindcore FM worshipper
  • 007
  • ****
  • Posts: 1,144
  • Reputation Power: 333
  • namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!
  • Offline Offline
Re: [WEP] TazerBoy [2/27/2010]
« Reply #43 on: March 09, 2012, 11:07:10 pm »

For those of you with the SDK set up I think it'll at least be shipped with the game files as a standalone model so you can check it out there.

The watch is there, However the Tazerboy isn't for some reason, Unless I didn't look hard enough.

Jonathon [SSL]

  • Generalist
  • Retired Lead Developer
  • 007
  • *
  • Posts: 1,311
  • Reputation Power: 99
  • Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!
  • Offline Offline
    • Steam Community Page
Re: [WEP] TazerBoy [2/27/2010]
« Reply #44 on: March 09, 2012, 11:10:37 pm »

The watch is there, However the Tazerboy isn't for some reason, Unless I didn't look hard enough.

You don't have the developer build/4.2.
Logged
Quote
Luchador: I NEVER NAME MY FILES IN UPPER CASE
Luchador: I ONLY TALK IN UPPER CASE
[GE:S] killermonkey: GOOD TO KNOW
Pages: 1 2 [3] 4   Go Up