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Author Topic: [WEP] TazerBoy [2/27/2010]  (Read 25550 times)

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Rodney 1.666

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Re: [WEP] TazerBoy [2/27/2010]
« Reply #15 on: March 13, 2010, 03:47:28 PM »

if i remember correctly in GE64 it had a very long range.
'Twas infinite, in fact. (If I remember correctly.)
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Cyan

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Re: [WEP] TazerBoy [2/27/2010]
« Reply #16 on: March 13, 2010, 09:54:59 PM »

I don't know if it should be labeled "Work in Progress", it's freaking awesome. How on earth could it be improved upon?
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VC

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Re: [WEP] TazerBoy [2/27/2010]
« Reply #17 on: March 14, 2010, 05:48:57 AM »

Because it was clearly a WIP in Goldeneye, we will make it into something that expands Goldeneye Multiplayer and allows us to address a few gameplay issues.
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terps4life90

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Re: [WEP] TazerBoy [2/27/2010]
« Reply #18 on: March 24, 2010, 04:11:38 PM »

I'd say that the "TazerBoy" is well done and should not be a work in progress but it would be cool to see it slide open when you take it out.
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little 00

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Re: [WEP] TazerBoy [2/27/2010]
« Reply #19 on: March 31, 2010, 04:13:35 PM »

I'd say that the "TazerBoy" is well done and should not be a work in progress but it would be cool to see it slide open when you take it out.
what about quick draw? :D
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Maxaxle

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Re: [WEP] TazerBoy [2/27/2010]
« Reply #20 on: April 03, 2010, 06:30:38 AM »

Oh.
[expletive].
Yes.

Just as long as it can't snipe and has a long recharge time, it's fine.
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Spydow

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Re: [WEP] TazerBoy [2/27/2010]
« Reply #21 on: April 05, 2010, 03:20:15 AM »

Time to play Pokemon and time to become pikachu... ahem. :P

It looks so good, great job man. I love it! :)
« Last Edit: April 05, 2010, 03:21:48 AM by Spydow »
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Emilia

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Re: [WEP] TazerBoy [2/27/2010]
« Reply #22 on: April 16, 2010, 05:52:17 PM »

License to Kill with Tazerboy. FUN!
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terps4life90

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Re: [WEP] TazerBoy [2/27/2010]
« Reply #23 on: August 16, 2010, 03:47:19 PM »

Can't wait to use it lol :)!
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V!NCENT

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Re: [WEP] TazerBoy [2/27/2010]
« Reply #24 on: December 17, 2010, 02:27:50 AM »

Looks like an easy camp device. You know those flashlights that charge when you walk around with it?
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terps4life90

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Re: [WEP] TazerBoy [2/27/2010]
« Reply #25 on: November 21, 2011, 03:41:21 PM »

Is this gonna be in 4.2 or what?
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Jonathon [SSL]

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Re: [WEP] TazerBoy [2/27/2010]
« Reply #26 on: November 21, 2011, 03:58:36 PM »

I rigged/animated it a long time ago. It's just a matter of coding it in so I can make the particle effects and stuff...
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kraid

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Re: [WEP] TazerBoy [2/27/2010]
« Reply #27 on: November 21, 2011, 09:22:50 PM »

...but also a matter of usefullness.
Point 1: it wasn't in the original Multiplayer
Point 2: if there's no advantage in using it, noone will use it.
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Rick Astley

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Re: [WEP] TazerBoy [2/27/2010]
« Reply #28 on: November 22, 2011, 12:09:11 AM »

i hope it does make an appearence i would hate to see all the hardwork put into it and then being discarded...plus it would be cool to use

it could be used to detonate mines before they could hurt the player and it could be used to remove 3 bars of health

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mbsurfer

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Re: [WEP] TazerBoy [2/27/2010]
« Reply #29 on: November 22, 2011, 08:17:49 AM »

TazerBoy game mode? Keep track of the amount of damage inflicted (or tazed) on the enemies.  :P
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