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Author Topic: I made a silly little mod to Team Fortress 2, and I can't get it to work.  (Read 6628 times)

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JBridge

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The Sniper's SMG is pretty bad, so I thought I'd show this by replacing it with the Klobb. I copied over the model and sound files from GE:S, and the model seems to be invisible. The sounds work just fine, though.
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kraid

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Re: I made a silly little mod to Team Fortress 2, and I can't get it to work.
« Reply #1 on: February 28, 2010, 10:34:48 am »

You do not really want us to help you ripping our models?
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Jonathon [SSL]

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Re: I made a silly little mod to Team Fortress 2, and I can't get it to work.
« Reply #2 on: February 28, 2010, 02:59:43 pm »

People use the Sniper's SMG?

I don't think you'll find much help here if you're ripping our content to mod another game. Might have to do with the fact that we're using different textures, a different rig, or may have compiled something differently.
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Luchador: I NEVER NAME MY FILES IN UPPER CASE
Luchador: I ONLY TALK IN UPPER CASE
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Kinky

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Re: I made a silly little mod to Team Fortress 2, and I can't get it to work.
« Reply #3 on: February 28, 2010, 03:21:55 pm »

This seems ike an overly obvious solution...

But are you on a sv_pure 1 server?
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Mangley

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Re: I made a silly little mod to Team Fortress 2, and I can't get it to work.
« Reply #4 on: February 28, 2010, 04:18:17 pm »

You can't just move the model into the directory and expect it to work. As far as I'm aware it would need to be rigged for TF2 and I guarantee nobody will help you with that.

If you're looking for weapon mods go to fpsbanana, chances are you might find an smg replacement.
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JBridge

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Re: I made a silly little mod to Team Fortress 2, and I can't get it to work.
« Reply #5 on: February 28, 2010, 05:39:51 pm »

Damn. I guess I'll have to be content with custom sounds. The SMG sounds surprisingly good with the Klobb's sounds, actually.
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