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Author Topic: Creating a server..  (Read 5799 times)

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iamfuturetrunks

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Creating a server..
« on: February 27, 2010, 06:25:19 pm »

maybe you could make a gun category drop down box so then people choose choose that easier and faster then having to try and type in a gun category. Since well I still have no idea the types of guns you can get in the game. Like I changed it to explosives once and that worked but when I tried "automatics" it wouldn't work I got no guns when I entered a level (which is boring and annoying).

And same with like the game scenarios being in a droop down box for easy access. Also do I need to download something specific in order to create my own server to play on at times? Cause iv just went to create server in the past to play my own levels however no one enters and well its kinda hard to get the server to work just right like with what I mentioned up there.
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Mangley

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Re: Creating a server..
« Reply #1 on: February 27, 2010, 10:42:15 pm »

Take a look in your gesource/scripts/loadouts folder, it has all the weapon set names which you want to know about in the weapon_sets_default.txt and in the weapon_sets_custom you can add your own. It's all very straight-forward so long as you have a basic understanding of code and some common sense.

To allow people to join your game, you must enable console in your options>keyboard>advanced settings in GE:S and once you load the map, type in SV_LAN 0 into the console to allow people to join and then use the CHANGELEVEL command to changemap, which allows people to see your local server.

However, I recommend you and all others to play on public servers rather than servers hosted on your machine.
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Mark [lodle]

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Re: Creating a server..
« Reply #2 on: February 28, 2010, 02:04:58 am »

Please read the wiki:

Quote
ge_weaponset [ident] (pistols)

    Sets the weaponset to be loaded on the next round. This command takes affect on a round restart. See Default Weapon Sets

ge_weaponsetlist

    Prints a list of all the weapon sets available on the server (ident printname)
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