Debriefing > Bug Reports & Fixes

Tiny cosmetic issue

(1/2) > >>

keefy:
Maybe you noticed it already.

When the grenade launcher fires and when it reloads we see or rather we do not see parts of the model we are not supposed to see.
WHAT??
I think a pic will put it better.


Also it looks like (to me) the launcher moves before it actually fires any projectiles.

Mangley:
Everyone noticed it already.

You don't have to make a new thread for every bug/issue you find, do you?

Personally I think the grenade launcher should use the same reload as every other gun... Keeps it consistent. Unless of course unique reload animations of a similar nature are planned for all the weapons eventually. I find that unlikely though.

killermonkey:
The reload animation is different for two reasons.

1. It makes sense with the dropping of empty shells on reload that you tilt it upwards

2. The reload time is slightly longer then normal weapons for balance reasons.

To fill in that extra time I made a little special animation. As for the texture issues that is easily resolved by adding "$nocull" "1" to the .vmt for the grenade launcher texture.


And I agree with mangley, seriously man stop making a thread for every bug. Find 2-3 and THEN post.

keefy:
Why whats the difference abug is abug is abug.  If i don't post it I will forget.

killermonkey:
because every bug turns into a discussion that I have to track. If you want the bug fixed you listen to me. I don't have infinite time to troll through the forums to find all the bugs to fix.

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