Debriefing > Impressions & Feedback
[suggestion]Shooting Range
Wake[of]theBunT:
The thing for us as designers isn't to appease brilliant/educated goldeneye players with this feature, it is to expose new players to the "goldeneye" tradition and the way our mod works on those traditions without them having to endure a month of getting slaughtered because they are playing it wrong.
Our loyal and dedicated playerbase who read our write-ups and wiki do not need this because they have learnt how damage is dealt and what weapons are optimal, but we have witnessed hundreds of people being turned away from not understanding our mod right off the bat and getting frustrated. And as much as we wish people would be like yourselves and stick around the community til they learn ; Not a whole lot are willing.
So a variation of this idea (even if it is not EXACTLY this idea) will be looked at for our next few releases, definitely. It wont be required to jump in servers, but will be encouraged for new players.
WatchMyTrace:
I don't see that this is needed at all. However I have been playing around with a few ideas of mapping out some minigames and doing a kinetic range in which you move from room to room was an idea...
Personally I love gun game but nobody seems to run it on there servers so I hardly ever get the chance to play it.
Cyan:
--- Quote from: Mangley on February 27, 2010, 04:56:06 pm ---You're supposed to be a highly trained 00-agent. Why would you need to use a shooting range?
It's very gimmicky. Many games use shooting ranges for training and it's quite unnecessary. Understanding how the weapons handle just takes some common sense and a glance at the controls.
--- End quote ---
I could go either way, it might help learn/maintain accuracy but the that same time spent on another quality multi-player map would likely be better for everybody. It is not a bad thing and tr_walkway in tf2 shows a well done shooting range can help players improve skills at least in some areas. Granted it uses bots not cardboard like targets.
On your point about highly trained 00-agent if you are wanting to remain a proficient marksman in the real world, a shooting range is necessary. However in game you would have hundreds if not thousands more gun fights than happens to anyone in real life with your death only being a minor setback to learning. Also they would love it if the targets at ranges were as interactive as even barely functional robots in video games.
One of the criticisms against bond movies and spy movies in general is SIS (formerly MI6) or the CIA have agents that could do the investigating, combat, demolition or shooting in scenarios that are not completely far fetched, however specialization is required as it is not really feasible for any one person to remain at a high enough level in every area to be a good choice if they actually had a an idea of what they were wanting done in any given situation.
EMH Mark I:
--- Quote from: WatchMyTrace on March 13, 2010, 02:22:24 pm ---I don't see that this is needed at all. However I have been playing around with a few ideas of mapping out some minigames and doing a kinetic range in which you move from room to room was an idea...
Personally I love gun game but nobody seems to run it on there servers so I hardly ever get the chance to play it.
--- End quote ---
You're in for a treat when you come back Scooby. Almost every server has gungame now with Beta 4.
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