Debriefing > Impressions & Feedback
[suggestion]Shooting Range
coolDisguise:
You might know the shooting range from Perfect Dark, where you'd have a certain amound of time and ammunition to score points on different difficulty levels.
My suggestion is to have something like this, so new players can practice and get to know their weapons before entering combat on servers and advanced players could practice on some mechanics like rolling explosions, bullet penetration, timing grenades and shooting ricochets with the grenade launcher.
Maybe it could be linked to some achievements or other unlockables, yet it could improve the experience for a first time player.
Mangley:
In the original Goldeneye, there was no such thing. So I'm certain there will be no such thing in Goldeneye: Source.
Besides, in Goldeneye, singleplayer was where you got to know the weapons and understand the gameplay... There was no need for a gun range. Dam was in some ways the perfect training mission. You started off with a stationary guard who was very easy, then to a patrolling guard and a stationary guard further away, then you had an opportunity to learn how to aim with the sniper rifle etc...
If/when they do singleplayer it won't be necessary to have any sort of training because of the nature of Goldeneye and its progressive difficulty and steady learning curve.
Also, in GE:S we have Gun Game, which is in my opinion the best way that new players can learn how to play the game. It teaches the value of each of the weapons and gives a fair fight to everyone, the further you progress the harder it becomes and a newbie can still take you out with one or two poorly placed shots.
Enzo.Matrix:
http://www.moddb.com/mods/perfect-darksource
keefy:
I do not dislike the idea.
Is that perfect Dark mod dead?
kraid:
The question is: if Rare would make Goldeneye Today, would they include a shooting Range?
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