Debriefing > Questions, Help, & How To's

Disabling specific weapons in the "random" weaponset

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Deadly Porkchop:
I was wondering if there's a way to disable specific weapons in when using the random weaponset. Generally, the random weaponset is really nice but there are some specific weapons that would be nice to not have spawn in. Is there a way to single out weapons or is it something to just put up with?

Also, I posted MONTHS ago asking for a way to disable armor. I had saved the file then lost it and it is unable to be downloaded again (presumably because it was a personal upload and has been taken down). Is it possible see that happen again, or someone explain how it's done? I'm not very good toying with LUA myself.

Any help would be great.

Enzo.Matrix:
I can't answer the first part.

http://forums.goldeneyesource.net/index.php/topic,3480.0.html
You might need help from KM, Lodle or VC..  its in python now.

Deadly Porkchop:
Yeah I went back to that thread first to hopefully get the body armor download and found it was down. Figured since I had an entirely new question on top of that to start a new thread :/ I was unaware of the change to Python but I'm in pretty much the same boat.

keefy:
Could you not emove the entity name using cheats when map is changed?

sv_cheats "1"
ent_remove_all "body armour name"
sv_cheats "0"

VC:
buddha sniper opportunity.

The random-select system is weighted; if you know of any troublemakers, just let us known and we can consider reducing its frequency.

Also, we ensured that only one Mine type would appear at a time, perhaps we should expand that to one explosive type instead?

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