Debriefing > Impressions & Feedback

Goldeneye: Source Feedback From An Avid Player of The N64 Version.

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Nozzy06:
I can't see how the radar is confusing...
DM, TDM, YOLT: You see dots you follow dots you kill dots...dot is an up triangle enemy is above you dot is a down triangle enemy is below you...
Flag tag: Green dots enemies blue dots flags. If you are M16 you chase the red people icons as they are janus flag wielders and vise versa.
LALD: Green dots are enemies yellow dot is GG 2 faced icon is baron.
MWGG: green dots enemies yellow dot GG
TEAM CTK: If you are blue team you chase blue dot and bring it to blue circle or vise versa for janus.
CTK: yellow dots are keys yellow circle cap point."

I probably missed some but I still see no difficulty in reading the radar... when you first see LALD or flag tag icons it might confuse you for a second but after 3 minutes you should have it figured out.

Enzo.Matrix:
We have a learning curve.  Isn't is great :D

V!NCENT:

--- Quote from: X-tra on February 23, 2010, 02:49:10 am ---I also think the radar should have like brighter colors (especialy in L&LD (I'm talking to you, Baron)).
--- End quote ---
*AAaaaaaAAAAaAaaAaaaaaaaAAAaRRRRRrrrRrGGGGggGG*

What's up with all these colors for information?

Get yourself a book and a set of 5 different color markers. Now mark every sentence with another color and try not to get a massive headache before reaching page 3. GLHF.

BTW have you ever thought about people that are color blind?

keefy:
My only gripe on RADAR is the green background when enemy dots are also green.

V!NCENT:

--- Quote from: keefy on February 24, 2010, 06:59:27 pm ---My only gripe on RADAR is the green background when enemy dots are also green.
--- End quote ---
I do like that! Different birghtness and bold/non-bold fonts and signs/symbols don't affect the color blind (I am a little color blind, especially with the transistion from green to yellow). So the radar is perfectly fine by me.

What annoys the shit out of my eyes, and this is a serious issue for me, are the differently collored fonts! A solution would be bold/non-bold and shades of white and gray (eg. different brightness) so hinting is still functional but doesn't burn >.< PS: It would also be less intrusive and lay the focus more on what you see (gameplay) instead of what to read...

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