Debriefing > Bug Reports & Fixes

GG Server Crash

(1/2) > >>

Al Capwn:
Server crashed last night, null pointer read.

Not sure what the standard is for reporting errors and bugs, so I figured I'd just post the crash dump here. It has crashed twice now, but our regular DM server has not crashed at all. I was not in the server at the time (3:30 in the morning) so I don't know what was going on, how many people were there, or whatever. All I know is the server crashed and that it never came back up afterward.

Btw we're running 4.0.2


--- Code: ---

FAULTING_IP:
server!CGrenadePathfollower::Detonate+340731
105b3281 8b10            mov     edx,dword ptr [eax]

EXCEPTION_RECORD:  ffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 105b3281 (server!CGrenadePathfollower::Detonate+0x00340731)
   ExceptionCode: c0000005 (Access violation)
  ExceptionFlags: 00000000
NumberParameters: 2
   Parameter[0]: 00000000
   Parameter[1]: 00000000
Attempt to read from address 00000000

PROCESS_NAME:  srcds.exe

ADDITIONAL_DEBUG_TEXT: 
Use '!findthebuild' command to search for the target build information.
If the build information is available, run '!findthebuild -s ; .reload' to set symbol path and load symbols.

FAULTING_MODULE: 757a0000 kernel32

DEBUG_FLR_IMAGE_TIMESTAMP:  4b8064b5

MODULE_NAME: server

ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at 0x%08lx referenced memory at 0x%08lx. The memory could not be %s.

EXCEPTION_CODE: (NTSTATUS) 0xc0000005 - The instruction at 0x%08lx referenced memory at 0x%08lx. The memory could not be %s.

EXCEPTION_PARAMETER1:  00000000

EXCEPTION_PARAMETER2:  00000000

READ_ADDRESS:  00000000

FOLLOWUP_IP:
server!CGrenadePathfollower::Detonate+340731
105b3281 8b10            mov     edx,dword ptr [eax]

FAULTING_THREAD:  000010ac

BUGCHECK_STR:  APPLICATION_FAULT_NULL_POINTER_READ_WRONG_SYMBOLS

PRIMARY_PROBLEM_CLASS:  NULL_POINTER_READ

DEFAULT_BUCKET_ID:  NULL_POINTER_READ

LAST_CONTROL_TRANSFER:  from 105b2783 to 105b3281

STACK_TEXT: 
WARNING: Stack unwind information not available. Following frames may be wrong.
0017d768 105b2783 0017d784 18aac228 1096699c server!CGrenadePathfollower::Detonate+0x340731
0017daf8 105b2783 0017db14 18aac228 1096699c server!CGrenadePathfollower::Detonate+0x33fc33
0017de88 105ca458 0017deac 0c22f59c 0c22f000 server!CGrenadePathfollower::Detonate+0x33fc33
00000000 00000000 00000000 00000000 00000000 server!CGERoundTimer::RoundTimerThink+0x16038


STACK_COMMAND:  ~0s; .ecxr ; kb

SYMBOL_STACK_INDEX:  0

SYMBOL_NAME:  server!CGrenadePathfollower::Detonate+340731

FOLLOWUP_NAME:  MachineOwner

IMAGE_NAME:  server.dll

BUCKET_ID:  WRONG_SYMBOLS

FAILURE_BUCKET_ID:  NULL_POINTER_READ_c0000005_server.dll!CGrenadePathfollower::Detonate

WATSON_STAGEONE_URL:  http://watson.microsoft.com/StageOne/srcds_exe/0_0_0_0/4b071a4a/server_dll/0_0_0_0/4b8064b5/c0000005/004c3281.htm?Retriage=1

Followup: MachineOwner

--- End code ---

killermonkey:
Wow thats a really weird crash... its fixable but extremely rare it would seem.

BTW, the first mdmp was not valid, was that from Beta 4.0.2?

Al Capwn:
It may not have been, my bad. I was only going to attach the first one but it wouldn't let me upload mdmp files so I just zipped both dumps.

GossamerSolid:
Hey there,

I was in the server when it crashed. There were about 10/16 players and we were playing Facility Classic I believe. Nothing weird was going on prior to the crash, no lag or anything.

Al Capwn:
Our gungame server crashed again (and I am told it has done it multiple times) and hasn't produced any crash dump. The server shows as offline, but it never restarts.

Navigation

[0] Message Index

[#] Next page

Go to full version