Debriefing > Bug Reports & Fixes
GG Server Crash
Al Capwn:
Server crashed last night, null pointer read.
Not sure what the standard is for reporting errors and bugs, so I figured I'd just post the crash dump here. It has crashed twice now, but our regular DM server has not crashed at all. I was not in the server at the time (3:30 in the morning) so I don't know what was going on, how many people were there, or whatever. All I know is the server crashed and that it never came back up afterward.
Btw we're running 4.0.2
--- Code: ---
FAULTING_IP:
server!CGrenadePathfollower::Detonate+340731
105b3281 8b10 mov edx,dword ptr [eax]
EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 105b3281 (server!CGrenadePathfollower::Detonate+0x00340731)
ExceptionCode: c0000005 (Access violation)
ExceptionFlags: 00000000
NumberParameters: 2
Parameter[0]: 00000000
Parameter[1]: 00000000
Attempt to read from address 00000000
PROCESS_NAME: srcds.exe
ADDITIONAL_DEBUG_TEXT:
Use '!findthebuild' command to search for the target build information.
If the build information is available, run '!findthebuild -s ; .reload' to set symbol path and load symbols.
FAULTING_MODULE: 757a0000 kernel32
DEBUG_FLR_IMAGE_TIMESTAMP: 4b8064b5
MODULE_NAME: server
ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at 0x%08lx referenced memory at 0x%08lx. The memory could not be %s.
EXCEPTION_CODE: (NTSTATUS) 0xc0000005 - The instruction at 0x%08lx referenced memory at 0x%08lx. The memory could not be %s.
EXCEPTION_PARAMETER1: 00000000
EXCEPTION_PARAMETER2: 00000000
READ_ADDRESS: 00000000
FOLLOWUP_IP:
server!CGrenadePathfollower::Detonate+340731
105b3281 8b10 mov edx,dword ptr [eax]
FAULTING_THREAD: 000010ac
BUGCHECK_STR: APPLICATION_FAULT_NULL_POINTER_READ_WRONG_SYMBOLS
PRIMARY_PROBLEM_CLASS: NULL_POINTER_READ
DEFAULT_BUCKET_ID: NULL_POINTER_READ
LAST_CONTROL_TRANSFER: from 105b2783 to 105b3281
STACK_TEXT:
WARNING: Stack unwind information not available. Following frames may be wrong.
0017d768 105b2783 0017d784 18aac228 1096699c server!CGrenadePathfollower::Detonate+0x340731
0017daf8 105b2783 0017db14 18aac228 1096699c server!CGrenadePathfollower::Detonate+0x33fc33
0017de88 105ca458 0017deac 0c22f59c 0c22f000 server!CGrenadePathfollower::Detonate+0x33fc33
00000000 00000000 00000000 00000000 00000000 server!CGERoundTimer::RoundTimerThink+0x16038
STACK_COMMAND: ~0s; .ecxr ; kb
SYMBOL_STACK_INDEX: 0
SYMBOL_NAME: server!CGrenadePathfollower::Detonate+340731
FOLLOWUP_NAME: MachineOwner
IMAGE_NAME: server.dll
BUCKET_ID: WRONG_SYMBOLS
FAILURE_BUCKET_ID: NULL_POINTER_READ_c0000005_server.dll!CGrenadePathfollower::Detonate
WATSON_STAGEONE_URL: http://watson.microsoft.com/StageOne/srcds_exe/0_0_0_0/4b071a4a/server_dll/0_0_0_0/4b8064b5/c0000005/004c3281.htm?Retriage=1
Followup: MachineOwner
--- End code ---
killermonkey:
Wow thats a really weird crash... its fixable but extremely rare it would seem.
BTW, the first mdmp was not valid, was that from Beta 4.0.2?
Al Capwn:
It may not have been, my bad. I was only going to attach the first one but it wouldn't let me upload mdmp files so I just zipped both dumps.
GossamerSolid:
Hey there,
I was in the server when it crashed. There were about 10/16 players and we were playing Facility Classic I believe. Nothing weird was going on prior to the crash, no lag or anything.
Al Capwn:
Our gungame server crashed again (and I am told it has done it multiple times) and hasn't produced any crash dump. The server shows as offline, but it never restarts.
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