Debriefing > Bug Reports & Fixes
[Bug] Hit Detection
Wake[of]theBunT:
We gave you the explanation that is 100% true, believe us or not we dont mind, but don't continue to argue the viewpoint you have which is clearly inferior to our knowledge base.
This post is like going to a tech support forum and saying they dont know anything once 5 guys diagnose your issue.
killermonkey:
Blood splatters are shown immediately because 95% of the time you DID hit the enemy. If they were sent by the server there would be a VERY noticeable delay when you fire the gun and the blood shot out. I guarantee to you TF2 and HL2DM do the exact same thing since they are based off this exact same code base.
The difference is in the accuracy of prediction (which TF2 is much better then their released SDK). In between server updates players are predicted on your end as to where their position MAY be based on their previous velocity, etc.etc. When you get an update from the server that update overrides the prediction and the player appears to teleport (if the prediction on your end is bad or way out of date).
Just play the mod and enjoy it. Ignore the 5% of the time your shots aren't registered correctly and move on. It is not getting any better no matter how much you cry about it, sorry.
keefy:
Mumble grumble moan whine whinge etc.
I noticed it seems to favour the higher ping players slightly.
I empty entire clips into players chests and nothing then they manage to somehow headshot me with a knife from 15 feet away. :(
Then the next game its as if I cannot miss. It seems random at the best of times.
Blood spaltters I am used to.
Got similar issues with Adrenalinegamer2 mod
HL2DM doesnt suffer anwher near as bad.
The only reason ticrate will decrease when there are alot of players is when the CPU isnt powerfull enough to generate the required tics its not because the ticsgets split between all the other players. If server is 66tic then 66 tics get sent to every player (if their config allows)
http://www.jason35.com/netcode.htm
VC:
High ping gives advantage with first-strike melee, corner, and door combat. High ping is a disadvantage in open areas, when using physics weapons like UFO and Throwing Knife, and in LTK.
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