Debriefing > Bug Reports & Fixes

[Bug] Hit Detection

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Ouromov:
i played beta 4 several hours and it's great, BUT the hit detection is really f*cked up  >:(
sometimes players seem to be bulletproof, they even survive headshots with golden gun. it's not because of lag, i heard many other ppl complaining about the weird hit detection.

this is extremly annoying and should be fixed asap.

killermonkey:
Welcome to online games. I can fix it but i need 1 billion dollars to make sure the entire world runs on fiber optic one-line connections straight to everyone's doors. Fuck routers and all that jazz, everyone gets a fiber to everyone else so there are never any delays besides that pesky speed of light thing.

Hit detection is never going to be better then what it is now unless we switch engines. Valve's netcode isn't the best, but I tried my hardest to make it so.

There is also a lot more to games then lag. People who complain about lag don't know much about what is involved. You can have 50 ping and still have problems communicating with the server, your ping is just HOW FAST your comms are to and from the server. Each server sets what is called a tic-rate which is how often they send updates to the clients. If the tic-rate is low you receive less updates. So when it may look like you hit the person in the face, on the server it calculated differently. The more players there are in a server the less updates you'll get personally because all the other players want updates too you know. So, like I said, unless the server has a fibre connecting individually to every client there is no way around this problem.

Mangley:
Like Killermonkey said, it's Valve's netcode and most online games suffer this problem in one way or another.

It's exactly the same in CS:S, TF2, HL2DM, DOD:S etc...

Really, you'll get used to it. You're not really at any disadvantage since everyone has this same issue. I got used to playing with 130 ping on beta 3.1 because it was mainly US servers were populated whilst I'm in Europe.

The only way to play without hit detection issues is with LAN. So, organise a GE:S LAN party.  :)

Ouromov:

--- Quote from: Mangley on February 21, 2010, 03:12:48 pm ---Like Killermonkey said, it's Valve's netcode and most online games suffer this problem in one way or another.

It's exactly the same in CS:S, TF2, HL2DM, DOD:S etc...
--- End quote ---
no its not! i have no issues with hit detection in TF2 or HL2DM.

it seems, in GES u see blood spatters even when u haven't hit the enemy.

thx @ killermonkey for explaining tic-rate. apparently, all ges servers have low tic-rates  :-\

VC:
I've been playing on 66 tickers and I have hit reg problems.  I have the exact same in TF2 or L4D.  It's Source engine's incomplete lag compensation system.  Nothing we can do about it.

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