Debriefing > Impressions & Feedback
Beta 4 - First Impressions.
czarofthefrozentundra:
--- Quote from: Wake[of]theBunT on February 22, 2010, 05:41:04 pm ---I think he means OUR old maps, from previous beta's. Correct?
--- End quote ---
Yes, I was referring to the maps that we used for beta 3.14. The old cradle map, archive, etc. Just like complex has two different versions, I was referring to having the ability to play with the older map versions, which I read was not possible in beta 4. Thus my question.
If this is illegal, then how come we were able to play with them in the first place? I thought they were all user-created maps.
engineer:
He thought you meant ripping the maps from the console game and porting them to GE:S.
Jonathon [SSL]:
Why would we bring back obsolete versions of maps from previous betas? That would defeat the entire purpose of updating or in some cases completely redoing some of them over the past year.
asco33:
Well, since this is the Beta 4 first impressions thread, I'll share some with you.
First of all: thanks to the developers, they did a great job. Beta 4 is such a huge leap, incredible! So, here's my impressions, some of them might be "placebo", some of them might concern server owners or be very subjective, also I didnt read the changelog, whatever:
+ great graphics
+ movement & weapons seem to "just work", there's a certain "feels right"- feeling to it that I didnt fully get in 3.1
+ new maps are cool, I (& others) don't really understand aztec until now, but thats gonna work out
+ laser works fine, and although it's very powerful, I dont think its overpowered
+ rocket launcher feels exactly like i remember the N64 original - great work on that
+ playing with or against a high ping now seems to be more accurate; big plus if you still can play decently on eastern US (me being from EU)
- dunno if it's just me, but I can't skip the intro. The hl2.exe freezes as soon as I hit any button during the intro.
- glitches in new maps: "magic white door" on silo, on aztec you can sometimes quickly slip under opening gates/ doors
- having no weapon on "full" servers can be a real vicous circle: respawn->kill: repeat. Server admins gotta take care of their selection of weapon sets and number of players.
- also server admins: don't create weapon sets that include mines, rocket launchers and grenades; thats just VirtualBarbecue with nu fun involved.
In general:
. as much as I like the 16- player action of public servers, I hope that there's also a clan- 1v1/2v2/etc- scene evolving. Perhaps we can have a "get- together" thread somewhere?
. tbh this is the first release of GE:S that I would recommend to anybody who never played GE on N64... it's not just nostalgia anymore, it's a full grown game on it's own. Let's "lure" people into it, so we have full servers all around the world at any given time.
Yea well, my opinions on that (again) great release!
czarofthefrozentundra:
--- Quote from: The SSL on February 23, 2010, 12:57:02 am ---Why would we bring back obsolete versions of maps from previous betas? That would defeat the entire purpose of updating or in some cases completely redoing some of them over the past year.
--- End quote ---
I don't think this defeats the purpose at all. It gives variation. It allows people to be put in a familiar environment with new weapons, but not having to figure out how to get around. The first day I spent most of the time just trying to navigate my way around and find the weapons. It took a couple of days. Some of the old levels were simpler, and I find that attractive for newer players.
The maps were good to begin with, albeit maybe not what some people wanted in the end. Since we run different version of other maps already ("classic" vs. not), I see no reason not to make available all the maps that were already worked on that were not issued in the new release. There was one in particular that I came across that wasn't even a goldeneye map, but it was a very fun map to play on, small, with access to every weapon. I think it was user-made.
Since the maps are already made, barring difficulties with compatibility, I see no reason not to have more maps and more options.
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