This may have been proposed internally and rejected, I don't know...
In my opinion a possible remedy to LALD's complicated and difficult gameplay could be to make it team based.
- The Baron is not on any team. Just like LALD when the Baron kills, that person is out of the game.
- Everyone else is either on MI6 or Janus. The Baron is not a selectable character on Janus Team.
- The teams fight for posession of the Golden Gun. whoever kills the Baron with the Golden Gun earns a win for their team.
The winner is either:
Baron - survives or kills all players
MI6 - MI6 player defeats the Baron
Janus - Janus player defeats the Baron
Why is this a good idea?: In its current state LALD is a very difficult and unrewarding gametype. The player with the Golden Gun has the hardest task: not being killed by other bonds. Everybody fights for posession of the Golden Gun, and this leads to no progress being made towards the Baron's defeat.
With teamplay, the odds against the Golden Gun carrier is reduced to a reasonable level. Not just because there's 50% less players trying to kill them, but also because the rest of their team can help protect them from the other team. The catch is that they can't really aid the Golden Gun carrier in defeating the Baron, if they attack the Baron trying to assist the Golden Gun carrier they may kill him, resulting in him becoming stronger.
All players spawn at deathmatch spawns instead of team spawns. This reduces the risk of stalemate, camping and one-sided gameplay... it also means that the Baron isn't actively facing a whole team in one location.
Also this provides an even more interesting experience for the Baron, being on neither team he is free to kill everyone.