Okey we all know that it was rumored that GoldenEye 007 was at first designed to be somekind of duckhunt on crack (I was too lazy to google what the actual name for such a genre is
)
But lets think about it... What if GE:S was designed in such a way, and then modified with such gameplay over to an FPS?
"OmGodZ, V!NCENT! Beta 4 is already inbound!" - I know... but let your imagination go wield for a sec...
Okey so there would be:
-Scripted movement
-Player controlled aim
So you are on this imaginable rail (like a train, whoohooo!) and while you go you have a crosshair ("What?! a crosshair?!" -yes a crosshair) on your screen. Now, like with a joystick (replace this by your mouse), you can aim across the screen and not have this crosshair at a fixed position... When the player moves the crosshair to, for example, the left end of the screen the player turns to the left. The more the crosshair is to the left, the faster the player turns...
Now modify that to an FPS: you derail the player and let him move forward, backward, trafe left and strafe right with the WASD keys on the keyboard.
Then take away the crosshair (Pfew...) and let it pop up GE:S style by pressign shift.
Yeah more hardcore gameplay.
Okey everyone is allowed to kill me now, but I thought that even with a crosshair it would be awesome to have in
a FPS game, because static aim is not realy how people move in RL (more like an owl moves his head because his eyes can't turn) and it would evolve the FPS genre a little further...
Yaying, bashin, turning the idea inside out, it is all alowed
PS: Oh nevermind this was already done in Perfect Dark Source and it's not my idea >.<