Debriefing > Impressions & Feedback

Rebirth of the greatest FPS game in the industry.

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{EFC}Cobra:
Ok, that explains it then.  So basically yeah, normal is as much a pain now as it was then. Well, will complain cause that sucks for me cause I know there's people in this game just like others that, erm, well, let's just say they got some "experience" compared to me coming back to it after many years.  Well, better pull out the LTK again for awhile or suck up to having horrid scores for the next few months.

Kinky:

--- Quote from: Enzo.Matrix on February 11, 2010, 10:18:19 pm ---If you wish to seek the truth, travel down the wretched trail.  Pass the pit of deceased threads and dance the numa numa to summon the VC.

--- End quote ---

You did not just tell him how to unleash that...

killermonkey:
Man enzo do I have a bad rep??

No need to be mean to him because I can tell he is not an idiot.

Enzo.Matrix:
Nope, he clearly isn't.  Just new so doesn't know about known issues and upcoming goodies :D

You have been a bit snappy the last couple weeks....  its actually a good sign ;)

VC:
1. I physically have seen myself shoot someone three times in the head at point blank and they're still alive.

How quicky were you firing?  Goldeneye, 007 and GES, throttles damage.  In short, it's just like in Mario or Mega Man where you flicker when hit.  If you walk up to a freshly spawned player, fire a PP7-S in his ear, wait a second, then fire again, he dies.  If you just taptaptaptaptap it, he won't die until you exhaust most of your magazine.  This timing is the same no matter the hitbox (though remaining HP is a factor) so limb shots will do 1/4th of headshot damage, and let the target ride a lot of invulnerability time.  Beta 4: Invuln is overridden iff a player takes a larger amount of damage from a different source, but only so the greater amount is the new total.  This ensures that teammates with weak weapons won't prevent a stronger teammate from doing more damage, and prevents low damage events from protecting against explosions.


2. The Zoom on the sniper rifle seems excessively much and makes aiming impossible at times, is there anyway to possibly cut back on the zoom a bit?

Not yet.  We're loathe to add Yet Another Two-way Directional Control just for the sniper rifle, and we tested it from lower values.  It needs to be max to really stand out above KF7 and AR33.  You don't need to wait, you can fire at partial zoom.


3.

Piercing is supported in Beta 4.


4. Certain maps you can actually fall off them and suicide yourself

Revised/Neo maps allow falling.  The classics do not.

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