Debriefing > Bug Reports & Fixes

[BUG] cant look up or down when using a game pad

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killermonkey:
I would argue that exact point. Dedicated servers are nothing more than bare bones crap unless you use the VGUI version. It doesn't even have console command completion built into it's "console".

A lot of what Valve does is extremely half assed and specialized. I encounter it every day in the sdk making sure GE:S's features work. There should be no reason, in 2010, that a person has to modify a configuration text file for their joystick to look up and down when they have a perfectly functioning VGUI options menu already setup. It's plain lazyness.

You either include the full feature or you don't include it at all. That is definitely GE:S's motto and I hope it shows in our releases.

/end rant

keefy:
I dont use SDK so Cannot comment on that.
Its consoles that spoil players these days. PC gaming used to mean customisation and editing cfg files now the console is becoming locked off  removing customisation so they have to include it in the GUI.
I guess I am just used to tweaking config files so doesnt bother me too much.

Although If there is an easy way and hard way I choose the easy way.

I was just uinder the impression that some people in this thread think controller dont work at all in the  source engine but they do and work quite well if you ask me, obviously not as good as keyboard and mouse its just a pain of figuring out the right axis for your controller once done  you can bind all buttons in the GUI.

kraid:
I'm still not satisfied with the useage of a controller under source.
Since the ammount of buttons is very limited, it should be possible to use button combinations to execute certain commands.
I tried your config and it's working, but i had to switch the axis on the 2nd Stick.
So i guess allmost everyone who's trying to use a controller on Source will experience much similar issues.
A few might be able to solve them by editing the .cfg, but a lot of ppl won't even know where the files are located at, or what has to be changed.

Most ppl who'd like to use a controller on a PC game like GES are doing this because they're not familiar with mouse + keyboard input, so they try to use a controller because they know how to handle this input device.

If there was an easy way of controller configuration, we would surely include it into the game.
Maybe you could write a tutorial for controller setup under GES, maybe it can be included into the Wiki.

little 00:
Most of the games I have played have the option to program all functions including all move options and look options weather they are valve or games for windows live.
counter-strike:source is 1 of them

keefy:
Maybe adding a couple of configs for setting up the analog sticks only and being able to exec them form the GUI if thats possible.

Examples
Should work with a PS2 controller also.
http://files.resistance-tester.com/gametools/GES/cfg/PS3.cfg
http://files.resistance-tester.com/gametools/GES/cfg/PS3_southpaw.cfg -  swaps the sticks over so left stick is look, aim,turn and right stick is movement. (much like default Goldeney controls)
Once executed the player can adjust sensitivity in mouse settinga and even invert lookup/down, then bind the buttons in "keyboard" as normal.


Add more for xbox controllers, (I dont have an xbox controller so couldnt make a cfg for it.



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