Debriefing > Impressions & Feedback
Random Weapon List
killermonkey:
There is a limiter on explosives, only one type of explosives can be picked at a time for the random weapon set.
Limiting generic guns is stupid, plus they are already weighted random so the lesser power guns are picked more than the more powerful guns so you don't have 5 RCP90's vs 2 klobbs
Nymph:
Okay.
But getting 4 shotguns is just way too much.
There should be 2-3 of the same weapon, top.
But also increase the respawn time on armors too.
And the more armors there is on the map, the longer the respawn time is.
Best regards,
Nymph.
JcFerggy:
I think I would be fine with a max of 2 of the same weapon per round.
Bissrok:
So long as the options are ultimately customizable by the server admin, I'm definitely okay with random actually being random (with the more powerful guns being slightly less likely).
I mean... the option's not called "four unique weapons", it's random. Maybe you play one round with four shotguns, maybe the next you have pistols and rocket launchers. That constant variety is the sole appeal of the random option. I mean, it certainly sounds like you haven't played a round like that before. And that's the kind of gameplay I expect when I play a game with random weapons.
killermonkey:
You can create a quasi random set like:
"quasirandom"
{
"print_name" "Not Quite Random"
"weapons"
{
"0" "KLOBB"
"1" "PP7"
"2" "RANDOM"
"3" "RANDOM"
"4" "RANDOM"
"5" "RANDOM"
"6" "CMAG"
"7" "RCP90"
}
}
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