Global Communications > Development Media
VC's Laboratory 100101: The Living Daylights Enters Betatesting.
killermonkey:
VC, I think in teamplay mode there should be 1 less token then team members to force a "guard" person to be available. This will make it much more user friendly and promote that teamwork.
1v1 is stand offish for all gameplay :-D thats what makes it fun
VC:
Well, that sorta happens because if teams are mismatched, the extra people can only guard. But I think thematically it is important for a team to have the option of flying full; in fact that is an objective because that completely stalls the other team's advance. If you have a big server, 6v6 or 8v8, one guard can't cover everyone unless you huddle in one room like the SS were storming through town.
Let's get some actually co-operative team rounds under our testing belt and see if shorter flagging is important. The other problem is with -1 flags, there can be no tokens until we hit four players without writing an exception into the formula, which is a bit dirty/valvish. You know how I feel about circumvention hacks.
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