Debriefing > Impressions & Feedback
[Feedback] Suggestions and Bug Report
Mangley:
Bashing with the sniper rifle wasn't a secondary function.. it replaced the slapper when you picked up the sniper rifle... I'd love to see that in the future though!
Nymph:
Yeah, that's right :)
Forgot about that, but either have the Sniper to replace the primary melee weapon or it could be as a secondary attack mode.
Edit:
Shall the Grenades have rolling explosions?
I think the Grenades should be the only heavy explosion that shouldn't have rolling explosions, but maybe decrease the radius a bit.
Best regards,
Nymph.
Wake[of]theBunT:
all explosions will have the same rolling explosions look. The damage and radius IS different on all of them but the visual display is consistent for nostalgia, thats how we like it and thats how they did it!
Nymph:
I didn't mean the animation or anything (although I'm psyched about it!).
The rolling explosions such in N64, will push you miles away while it takes heavy damage; about a bit over half, if I remember right (and is a certain death if anyone continue to walk into the explosion).
But the Grenades could be as powerful as Remote Mines are now, only a smaller radius.
Since the Grenades can't be triggered to detonate.
The damage shouldn't remain the same on the Mines, are they?
Just that they are way too powerful than how they where on N64, and it doesn't exactly push you miles away...alive.
Best regards,
Nymph.
V!NCENT:
Something about the rolling explotions and the sniper:
Is the aim mode of the sniper zoomable in beta 4? It was zoomable in GE64.
The rolling explosions are missing debris, from what I can see. Also a note on the particle side: in GE64 the rolling explosions where a lot of rolling mini particles, to create the illusion of a volumetric explosion. The Rolling explosion in beta 4 looks completely flat...
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