GoldenEye: Source Forums

  • November 15, 2024, 03:26:34 pm
  • Welcome, Guest
Advanced search  

News:

Pages: [1]   Go Down

Author Topic: Gradle distance fog  (Read 7742 times)

0 Members and 1 Guest are viewing this topic.

V!NCENT

  • 00 Agent
  • ***
  • Posts: 302
  • Reputation Power: 6
  • V!NCENT has no influence.
  • Offline Offline
Gradle distance fog
« on: December 30, 2009, 02:02:01 pm »

I don't know if this has been discussed yet, but the search function could find "distance fog" and "Cradle fog".

Having said that, I was thinking it might be cool to add it to Cradle. It should not impact visibility (you should still be able to see the other end of the map) but by adding it it should add the feeling of the original N64 version. Just for nostalgia's sake ;)
Logged

Mangley

  • No Longer Leads The Art
  • Retired Lead Developer
  • 007
  • *
  • Posts: 1,848
  • Reputation Power: 270
  • Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!
  • Offline Offline
Re: Gradle distance fog
« Reply #1 on: December 30, 2009, 05:18:23 pm »

Maybe if there's a cradle_classic, that would be awesome.

More importantly, cradle needs a cuban jungle skybox  :P
Logged
Concept Artist, Environment Artist, Effects Artist, Sound Designer

PPK

  • 007
  • ****
  • Posts: 1,177
  • Reputation Power: 26
  • PPK is on the verge of being accepted.PPK is on the verge of being accepted.PPK is on the verge of being accepted.PPK is on the verge of being accepted.PPK is on the verge of being accepted.
  • Offline Offline
    • Warrior Nation
Re: Gradle distance fog
« Reply #2 on: December 30, 2009, 05:27:48 pm »

More importantly, cradle needs a cuban jungle skybox  :P

Last I checked, the sky is blue everywhere. Even in the Cuban jungle. And you were probably thinking about the Jungle map :D
Logged

Wake[of]theBunT

  • Former [PR/SFX/Webmaster]
  • Retired Lead Developer
  • GE:S Fanatic
  • *
  • Posts: 3,371
  • Reputation Power: 108
  • Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!
  • Offline Offline
    • Goldeneye Source
Re: Gradle distance fog
« Reply #3 on: December 30, 2009, 05:52:07 pm »

he means the area sorounding the dish. In the movie it was lush jungle
Logged

Jeron [SharpSh00tah]

  • Level Designer
  • Retired Lead Developer
  • GE:S Fanatic
  • *
  • Posts: 3,004
  • Reputation Power: 53
  • Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.
  • Offline Offline
Re: Gradle distance fog
« Reply #4 on: December 30, 2009, 07:54:55 pm »

Cradle will recieve a rev-amp. Do not worry young grasshoppah
Logged

Complete: Ge_Runway (now under care of CC Saint); Ge_Caverns // W.I.P.:Ge_Streets; Ge_Depot; Ge_Train;

CCsaint10

  • Nickname: "Saint"
  • 007
  • ****
  • Posts: 1,560
  • Reputation Power: 71
  • CCsaint10 is awe-inspiring!CCsaint10 is awe-inspiring!CCsaint10 is awe-inspiring!CCsaint10 is awe-inspiring!CCsaint10 is awe-inspiring!CCsaint10 is awe-inspiring!CCsaint10 is awe-inspiring!CCsaint10 is awe-inspiring!CCsaint10 is awe-inspiring!CCsaint10 is awe-inspiring!CCsaint10 is awe-inspiring!CCsaint10 is awe-inspiring!
  • Offline Offline
Re: Gradle distance fog
« Reply #5 on: December 30, 2009, 08:15:21 pm »

Cradle will recieve a rev-amp. Do not worry young grasshoppah

lol, and you expect to take this task on? LOLOL You have enough maps currently to work on the way it is. I would be amazed if you could fit time into redoing cradle...unless you were going to use the previous cradle and just fix it up....
Logged

Brings back memories, doesn't it? :D

Jeron [SharpSh00tah]

  • Level Designer
  • Retired Lead Developer
  • GE:S Fanatic
  • *
  • Posts: 3,004
  • Reputation Power: 53
  • Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.
  • Offline Offline
Re: Gradle distance fog
« Reply #6 on: December 30, 2009, 08:23:56 pm »

Yea, The fix up wont take long with the original cradle. Ill talk to you later on steam about the details.
Logged

Complete: Ge_Runway (now under care of CC Saint); Ge_Caverns // W.I.P.:Ge_Streets; Ge_Depot; Ge_Train;

PPK

  • 007
  • ****
  • Posts: 1,177
  • Reputation Power: 26
  • PPK is on the verge of being accepted.PPK is on the verge of being accepted.PPK is on the verge of being accepted.PPK is on the verge of being accepted.PPK is on the verge of being accepted.
  • Offline Offline
    • Warrior Nation
Re: Gradle distance fog
« Reply #7 on: December 30, 2009, 10:35:42 pm »

he means the area sorounding the dish. In the movie it was lush jungle

Won't it be a bit overkill?

I can imagine a truckload of low-poly models around Cradle then...
Logged

V!NCENT

  • 00 Agent
  • ***
  • Posts: 302
  • Reputation Power: 6
  • V!NCENT has no influence.
  • Offline Offline
Re: Gradle distance fog
« Reply #8 on: December 30, 2009, 11:03:32 pm »

I can imagine a truckload of low-poly models around Cradle then...
Wasn't that causing a huge performance drop?
Logged

Jeron [SharpSh00tah]

  • Level Designer
  • Retired Lead Developer
  • GE:S Fanatic
  • *
  • Posts: 3,004
  • Reputation Power: 53
  • Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.
  • Offline Offline
Re: Gradle distance fog
« Reply #9 on: December 30, 2009, 11:08:16 pm »

Dont worry, IF and or when the map gets a rev-amp, the process will be done correctly. Thus, no performance drops. If anything, the performance would be better.
Logged

Complete: Ge_Runway (now under care of CC Saint); Ge_Caverns // W.I.P.:Ge_Streets; Ge_Depot; Ge_Train;

Rodney 1.666

  • Macc
  • 007
  • ****
  • Posts: 1,265
  • Reputation Power: 33
  • Rodney 1.666 is a rising star!Rodney 1.666 is a rising star!Rodney 1.666 is a rising star!Rodney 1.666 is a rising star!Rodney 1.666 is a rising star!Rodney 1.666 is a rising star!
  • Offline Offline
    • Steam profile
Re: Gradle distance fog
« Reply #10 on: December 31, 2009, 06:30:01 am »

Maybe if there's a cradle_classic, that would be awesome.

Yes. Yes it would.
I would love to see the gunmetal-gray structure suspended in the blue void once more. (Without requiring 64-bit hardware (which I have).)

A more accurate, jungle-ie environmental update to the current map is obviously more than welcome as well.
Logged
Quote from: Friday, June 07, 2013
9:48 PM - Macc 1.666: So I post on GE:S after 6 months and Facility comes on Radio Nintendo
9:48 PM - Macc 1.666: think it's trying to tell me something
9:48 PM - Proxie: Tonight you will dream of Grant Kirkhope and VC

Wake[of]theBunT

  • Former [PR/SFX/Webmaster]
  • Retired Lead Developer
  • GE:S Fanatic
  • *
  • Posts: 3,371
  • Reputation Power: 108
  • Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!
  • Offline Offline
    • Goldeneye Source
Re: Gradle distance fog
« Reply #11 on: December 31, 2009, 07:45:22 am »

explained plainly, the skybox can have lots of small poly trees and it gets scaled up so it will look right and cost hardly any polys on the screen.
Logged

Mangley

  • No Longer Leads The Art
  • Retired Lead Developer
  • 007
  • *
  • Posts: 1,848
  • Reputation Power: 270
  • Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!
  • Offline Offline
Re: Gradle distance fog
« Reply #12 on: December 31, 2009, 04:42:42 pm »

Tree cluster models and displacement foliage ftw.
Logged
Concept Artist, Environment Artist, Effects Artist, Sound Designer
Pages: [1]   Go Up