Good Idea: Finally watch Live and Let Die on DVD to study the Baron a bit and get a feel for the appropriate giggles.
Bad Idea: Become immediately infected with the Grey Death by a member of the shopaholic public while at work, losing the ability to speak or go more than three hours without half-napping for an equal amount of time.
So I'm not recording until the vox comes back, so that brings me to the scripting. KM set me up with some templates so I'm sudying them when I'm concious and hopefully I'll get Living Daylights and maybe L&LD in progress this week.
The best part about killing viruses with runaway fever isn't the green-brown sinus slime, it's telling the internet about your almost-needing-drugs-to-induce-them dreams. I played a few designs of Goldeneye: Source: Missions (lovin' that colon chain) and awoke with some notes on how we need to score the thing. Just as gameplay will likely be similar to L4D, since L4D is Rush/Survive vs. Disrupt/Destroy and GE007 is Rush/Survive/Objectives vs. Disrupt/Destroy, we need to give some thought into how to arrange things. People won't likely have time to play through the whole game of missions, everyone will want to be Bond and Sidekick, but we can't even rotate through all players that way without playing through all the missions, and we must augment the objectives a bit, since Bond can't look at his watch and restart the mission because he shot Doak in the ass. I also need to in-depth stats on damage (been lazy about that, parking it behind the whole mapping thing) and I'm thinking that we will probably need to ensure that the Guards are normally pretty bad. First thoughts: half-normal running speed while equipping a weapon other than Slappers, halved fire and reload rates, no motion while aiming, and limited strafing potential. We also need Animation to help them do a barrel roll, since that's actually a guard tactic in this game. (Press crouch and strafe twice!)
Also, whoever mapped the part of mydream_dam.bsp that runs from the blocked end (beyond the bungee spot) into that shit that was really a CSS custom map that my brain inserted in there, watch the clipping, crates should not intersect with rock displacements, don't fuck up the weapon spawns. RCP90 does not belong there.
You read that correctly. I dreamed of bad mapping jobs. Spawns were crummy too. The first two russian guards had Oddjob and (old) Ouromov models as stand-ins. Ouromov hit me in the foot with a throwing knife as I was leaving spawn. Asshole.
My head hurts. Two more hours before I get to go to the medicine cabinet and emit a rasping pills here!