GoldenEye: Source Forums

  • November 25, 2024, 02:15:56 am
  • Welcome, Guest
Advanced search  

News:

Pages: [1]   Go Down

Author Topic: I made a silly little mod to Team Fortress 2, and I can't get it to work.  (Read 6683 times)

0 Members and 1 Guest are viewing this topic.

JBridge

  • Guest

The Sniper's SMG is pretty bad, so I thought I'd show this by replacing it with the Klobb. I copied over the model and sound files from GE:S, and the model seems to be invisible. The sounds work just fine, though.
Logged

kraid

  • Game Artist
  • 007
  • *****
  • Posts: 1,984
  • Reputation Power: 191
  • kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!
  • Offline Offline
    • my Homepage
Re: I made a silly little mod to Team Fortress 2, and I can't get it to work.
« Reply #1 on: February 28, 2010, 10:34:48 am »

You do not really want us to help you ripping our models?
Logged

Jonathon [SSL]

  • Generalist
  • Retired Lead Developer
  • 007
  • *
  • Posts: 1,311
  • Reputation Power: 99
  • Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!
  • Offline Offline
    • Steam Community Page
Re: I made a silly little mod to Team Fortress 2, and I can't get it to work.
« Reply #2 on: February 28, 2010, 02:59:43 pm »

People use the Sniper's SMG?

I don't think you'll find much help here if you're ripping our content to mod another game. Might have to do with the fact that we're using different textures, a different rig, or may have compiled something differently.
Logged
Quote
Luchador: I NEVER NAME MY FILES IN UPPER CASE
Luchador: I ONLY TALK IN UPPER CASE
[GE:S] killermonkey: GOOD TO KNOW

Kinky

  • Level Designer / Environment Artist
  • Retired Developer
  • 00 Agent
  • ***
  • Posts: 751
  • Reputation Power: 7
  • Kinky has no influence.
  • Offline Offline
Re: I made a silly little mod to Team Fortress 2, and I can't get it to work.
« Reply #3 on: February 28, 2010, 03:21:55 pm »

This seems ike an overly obvious solution...

But are you on a sv_pure 1 server?
Logged

Currently in Progress - ge_jungle

Mangley

  • No Longer Leads The Art
  • Retired Lead Developer
  • 007
  • *
  • Posts: 1,848
  • Reputation Power: 270
  • Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!
  • Offline Offline
Re: I made a silly little mod to Team Fortress 2, and I can't get it to work.
« Reply #4 on: February 28, 2010, 04:18:17 pm »

You can't just move the model into the directory and expect it to work. As far as I'm aware it would need to be rigged for TF2 and I guarantee nobody will help you with that.

If you're looking for weapon mods go to fpsbanana, chances are you might find an smg replacement.
Logged
Concept Artist, Environment Artist, Effects Artist, Sound Designer

JBridge

  • Guest
Re: I made a silly little mod to Team Fortress 2, and I can't get it to work.
« Reply #5 on: February 28, 2010, 05:39:51 pm »

Damn. I guess I'll have to be content with custom sounds. The SMG sounds surprisingly good with the Klobb's sounds, actually.
Logged
Pages: [1]   Go Up