Editing and Customization > Community Content
Ge_Rocket (WIP)
killermonkey:
HAHA, and theoretically you can't fuck up the sequencing of the ge_complex bridge... theoretically.
Jonathon [SSL]:
In the cave area images the concrete (metal?) wall textures need to be moved down a little, they're misaligned to the floor.
Loving how the shadows are turning out, but make sure not to overdo it as low lightmaps can kill your performance.
Also, Elevators=not good in Source, maybe the shafts and cars are accessible but static? There are just so many things that can go wrong with elevators, including all of the I/O stuff, then it likes to lag and glitch up when being used online.
Mangley:
The texture isn't really misaligned, I wanted to give the impression that the floor was under construction in that area, the completed area further back is what the walls are aligned to.
As for the elevator, I'm quietly confident.. I'm limiting the players interaction with it very strictly, they won't actually have any direct control over the elevator's movement or the doors, instead just two buttons which will operate calling the elevator and opening the doors, everything else will be automated triggers and timers. Though that's not to say it won't get borked to hell if everyone in the server tries to pile in one at the same time... we'll see. :P
drukqaddik:
lookin good.
EMH Mark I:
Ya, its a really nice map with lots of potential. I liked it. The elevator(s) are also really well done from that time we played on it Mangley, compared to the other custom maps with elevators I've come across. You remember how shocked I was with the upward climb being "smooth as ice". 8) Funny how source is all about physics, and yet when a player gets transported, things go to hell.
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