Editing and Customization > Community Content

Ge_Rocket (WIP)

<< < (7/11) > >>

Mangley:
I'm continuing to work on detailng the indoor areas, in the last 2 days I've been finalizing the look of the pipe room in the aging part of the facility and established the look of the clean, recently renovated high-security area where the control rooms will be located. I went with a minimalistic and clean look with wider corridors for a spaceous feel to give a refreshing change from the rest of the map.




Since I have a lot of free time at the moment I'm grinding this one out, hopefully so it'll be ready shortly after beta 4 releases. Really I only continue to post these shots for my own self-motivation and for feedback.

Mangley:
I'm pleased to state that the map is fast approaching a finished state, structurally the map is over 98% complete! The remaining work is mostly detailing, optimizing, soundscapes and skybox work.

Aesthetically the map takes inspiration from the architectual styles of quite a few Goldeneye maps. Primarily: Bunker, Control and Silo. And incorporates them to divide the map into visually distinct areas that are reminiscent of said maps.



As stated early in the development of this map, the basic layout is based on a multiplayer map from Medal of Honor: Allied Assault, however the entire re-imagining and re-creation of the map was done without any planning outside of my own thoughts and the map layout has been built entirely from the memory I have of something I have not played in more than 4 years.

A beta-testing version of the map will be publically available within a few weeks, however if GE:S Beta 4 is released before that then there will be a slight delay in order to fix up the map to meet Beta 4 standards.

In either case the final version of the map will be released for Beta 4.

Luchador:
It looks like it will be a fun map. Nice work!

killermonkey:
Mangley get with me on steam and I'll let you know what to do to get your map ready for Beta 4.

BTW, it looks so fucking slamming I love it!

Mangley:
Thanks!

Just some more screenshots of finalized areas, including the main control/observation room:

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version