Editing and Customization > Community Content
Ge_facility_classic My version
Dechristian:
I noticed and compared the offical facility_classic to the real one and noticed how different they are. There's so many I can't even list all of them. But I wanted to make one almost exactly like the original with textures, lighting and sounds. Here is my progress:
That's about it. Sounds are also in the map. I'll make a video, if you guys are interested. So far I just need to add spawns and some models (I sort of used your tank models). The bulletholes were made by me too.
EMH Mark I:
The automatic doors look a little too narrow, but other than that I like what I see. Did you make the textures yourself?
kraid:
Not bad, but i don't see a reason why the textures should be so low resolution and blury.
You should aim for something like this:
Otherwise the new props, weapon & player models will look out of place in this map.
If you used textures from the original game, you should remove them anyway to not cause copyright issues.
And do not name it ge_facility_classic, otherwise there'll be issues with the official version of the map.
You can iclude your nickname into the mapname, this will not only solve the naming issue, but also ensure you'll get credit for your map.
VC:
The doors should be narrow, they were in Goldeneye 007. With Beta 4, the player body collision radius is on-spec.
Dechristian:
Actiolly I exported almost all the textures that were used in facility. I could redo the high res textures but that's what you guys done on the offical version. Also i can do some touchs on the textures to make them not copyrighted. Even though I don't think it's that bad of a problem.
Navigation
[0] Message Index
[#] Next page
Go to full version