Editing and Customization > Community Content

Classic Weapon Skins pack

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Mangley:
I'm working on a pack of reskins for some of the weapons... just to make them appear more like they did in the original. It's less realistic of course.

DD44 (WIP)
- Recoloured metal parts and adjusted envmask contrast.
+ Will retexture grip and remove ridges on the slide.

Klobb (WIP)
- Created an env mask, reflection is way too overkill at the moment but looks nice.

Auto Shotgun (Near-complete)
- Retextured grips to wood and recoloured everything else.
- Created envmask for reflections.
WIP 1, WIP 2

Sniper Rifle (WIP)
- Retextured the wood and recoloured the scope mounts.

Cougar Magnum (Finished) 1, 2, 3
WIP 1, WIP 2


What do you think? Criticisms? Suggestions?

CCsaint10:
To be honest dude, i don't really notice hardly any differences....the magnum looks exactly the same....and the klobb is just shinier...if you wanted to make it more like the original, klobb should have that purplish tint to it on certain areas and shotgun should look ridiculously dorky. It just looks like there are more reflections and different color changes on this.....is that what you were going for?

Rodney 1.666:
Bear in mind that they're (I'm hoping) very WIP.

Yeah, the only changes are the colour schemes and added shinies, but that might just be the start of it.

Mangley:

--- Quote from: CCsaint10 [bklax23] on November 18, 2009, 09:59:34 pm ---To be honest dude, i don't really notice hardly any differences....the magnum looks exactly the same....and the klobb is just shinier...if you wanted to make it more like the original, klobb should have that purplish tint to it on certain areas and shotgun should look ridiculously dorky. It just looks like there are more reflections and different color changes on this.....is that what you were going for?

--- End quote ---

The magnum didn't have an envmask before... in fact there were no reflections other than light source reflections. In the original goldeneye the magnum was shiny... In fact I'm amazed you don't see the difference in the magnum..

Here's a comparison shot

On the left is the unedited GE:S 3.1 magnum
On the right is with an envmask and editted VMT.

Many of the weapons currently don't have any env mask or normal map.

I put (WIP) next to them for a reason, the klobb was really just an experiment to see how it would look with an envmask. The end purpose of all this of course is to make the weapons look as close to the originals as possible... whilst not compromising on detail.

JcFerggy:
I like the look of the auto shotty.

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