Editing and Customization > Community Releases
Ge_Grid by Sess1on
WatchMyTrace:
Jeron [SharpSh00tah]:
Elevators are a bitch in the source engine. Just ask Spork
Yeah they sure are probably what I spent the majority of time on, Expecially in a mp map they are very very breakable, so much trial and error but I finally came out with somehting that survived beta testing. Definatly use func_tracktrain, the doors must be closed before and cannot be opened untill after moving and nothing from the outside can interfere. I think between the tracktrain, path tracks, doors and buttons I had over a dozen I/O's to make it work correctly.
Sess1on:
Yeah so my hard drive died. Good news, though. I still have a copy of grid ready to go. I've been busy but plan on getting to finishing the map real soon. Thought I would let you guys know that it's going to get finished soonish.
[GE:S Com] DF Ank1:
its easier for me to put an elevator in GE007, than in GE:S ???? There have to be something wrong
JcFerggy:
Elevators are slightly easier of you leave the door you entered, instead of having a door on each side.
coolDisguise:
--- Quote from: [GE:S Com] DF Ank1 on August 07, 2010, 09:35:05 am ---its easier for me to put an elevator in GE007, than in GE:S ???? There have to be something wrong
--- End quote ---
-> Proof that GE007 was ahead of its time? :D
Maybe it's also because elevators were not used as regularly by the people that developed the Source engine or because of some other dependencies of which I'm not aware of.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version