Editing and Customization > Modding Help

Half life 2 mapping questions.

(1/2) > >>

JamesBondMan:
Ok, so i making a SP Half life 2 map, and I put an ammo crate in the level. it all looks fine in the editor, but when i start my map up for in half life 2, there is a big ERROR where the ammo crate should be.  :-\ I tried the google to help me figure my problem out and i just can't find much info. any help would be much appreciated. also if anyone knows of any good sites with mapping tutorials, post a link. thanks all.

JamesBondMan:
Also, does any one have an idea as to how i could record a video in-game?

Enzo.Matrix:
I think the prop is ether the wrong type (dynamic, static..) or it isnt in the right place..

Second question..  FRAPS
http://fraps.com/

JamesBondMan:
It's not a prop, it's an Item. and thanks.

kraid:
You have to use the right Hammer setup. If you create a map let's say under the GES setup and compile it for HL2 SP, all the custom made content will be missing.
Also entities like weapon-, ammo- & armor-spawns will be missing and might print out an error message in console. Somewhat like: Error - trying to create unknown entity ge_weaponspawner.

In your case, i assume you simply placed a armorcrate prop.


--- Quote from: Enzo ---I think the prop is ether the wrong type (dynamic, static..) or it isnt in the right place..
--- End quote ---
This would cause the prop to be completly invisible, a big red ERROR is a sign for a missing prop, like the purple-black checkers are an indicator for missing textures, wrong material names or wrong texture paths inside the vmt.

If you wanna make a GES map, use the proper GES setup, if it should be a HL2 SP map, use the setup for HL2SP. That easy.

Navigation

[0] Message Index

[#] Next page

Go to full version