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Author Topic: Weapon Sound Feedback  (Read 10982 times)

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Mangley

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Weapon Sound Feedback
« on: November 01, 2009, 10:05:13 pm »

I love GE:S, as we all do... but I personally feel that a few of the weapons don't sound correct (granted that the mod is still Beta and many aspects are likely to change) so I thought I'd catagorically go through the weapons and how faithful their sounds are to the originals whilst recognising that they have to sound appropriately realistic. (It's just my opinion, but I'm sure many will agree particularly about the KF7, Autoshotgun, Phantom and a few others)

Using these descriptions as a basis:
Sounds nothing like the original (bad)
Sounds a little like the original (needs improvement)
Sounds quite like the original (satisfactory)
Sounds very like the original (good)
Sounds perfectly like the original (perfect)

  • Unarmed - Sounds quite like the original
  • Hunting Knife - Sounds quite like the original
  • Throwing Knife - Sounds quite like the original
  • PP7 - Sounds perfectly like the original
  • Silenced PP7 - Sounds perfectly like the original
  • DD44 Dostovei - Sounds quite like the original
  • Klobb - Sounds perfectly like the original
  • KF7 Soviet - Sounds nothing like the original
  • ZMG (9mm) - Sounds a little like the original*
  • D5K Deutsche -Sounds very like the original
  • Silenced D5K - Sounds very like the original
  • Phantom - Sounds a little like the original
  • AR33 Assault Rifle - Sounds a little like the original
  • RC-P90 - Sounds a little like the original
  • Shotgun - Sounds very like the original
  • Automatic Shotgun - Sounds nothing like the original
  • Sniper Rifle - Sounds perfectly like the original
  • Cougar Magnum - Sounds a little like the original
  • Golden Gun - Sounds perfectly like the original
  • Silver PP7 - Sounds perfectly like the original
  • Gold PP7 - Sounds perfectly like the original
  • Moonraker Laser - Not released
  • Watch Laser - Not released
  • Grenade Launcher - Not released
  • Rocket Launcher - Not released
  • Hand Grenade - Sounds quite like the original (explosion sounds not done)
  • Timed Mine - Sounds very like the original (explosion sounds not done)
  • Proximity Mine - Sounds very like the original (explosion sounds not done)
  • Remote Mine - Sounds very like the original (explosion sounds not done)
  • Detonator - Sounds perfectly like the original
  • Taser - Not released
  • Tank - In your dreams

* The ZMG, whilst not sounding much like the original does arguably sound appropriate. I think that the original sound wouldn't suit it that well in comparison.

With mines, we're talking about the throwing and sticking sounds since the explosions aren't done in 3.1

If I'd have to outline some priority weapons that need changing, they'd be the KF7, RCP90, AR33, Autoshotgun and Phantom.
Specifically I'd say the RCP90 and AR33 don't sound like they're 'spitting' like they do in the original, the KF7 and Phantom don't have that 'rolling' or 'tumbling' feel to it that the originals had, and the Autoshotgun doesn't have that heavy 'punching' sound that the original had.

Oh and just for the record, my ears are very attuned and perceptive.  ;)

Well, that's just what I think, take it or leave it..  :P
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Jonathon [SSL]

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Re: Weapon Sound Feedback
« Reply #1 on: November 02, 2009, 12:04:02 am »

I can't stand the D5K or ZMG sounds personally, one sounds like a baseball bat hitting a dumpster and the other sounds like a popcorn machine.
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Wake[of]theBunT

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Re: Weapon Sound Feedback
« Reply #2 on: November 03, 2009, 05:33:32 pm »

This is why I probably give up making sfx for this mod officially and will make a pack I am happy with. There are just too many opinions and tastes to live up to anyones worth. What needs to be understood is that no one is more qualified to decipher wether a sound is "correct" than anyone else, and it varies slightly the kinds of frequencies our ears hear and recognize.

With other departments there can be a complete "design" solution for characters for example (like how they dont look exactly like the actor for legal reasons), and ppl accept it and still get excited over it - but if you make their kf7 sound better quality than the original while giving it what you deem "nostalgia" then its their mortal enemy and they demand you change it - even if 15 other people swear its amazing and fits well with the weapon and is one of their favourites so far.

Literally, I sat down for a week after B3 and assessed about 20 different comprehensive opinions from inside and outside the mod. Couldnt find a coherant place to start on beta 4 improvements because each opinion was completely different. I was scratching my head.
« Last Edit: November 03, 2009, 05:41:40 pm by Wake[of]theBunT »
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Mangley

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Re: Weapon Sound Feedback
« Reply #3 on: November 04, 2009, 01:30:34 am »

It's true that people's perceptions vary. Of course the average person can't tell a G from a F#, and it doesn't have to be an absolute recreation. The point is most people can tell a violin from a guitar.

I think what brings people to playing this mod is the sensation of nostalgia it brings, and the more faithful the recreation is the better. Of course all the original sounds can be recreated accurately and even improved on. The proof is already there with weapons like the Klobb and PP7 which sound pitch-perfect and even improve on the originals.

With the KF7 in particular... it was one of the most iconic weapons of Goldeneye... and I think everybody, even people who didn't have an n64 have that sound imprinted on their brain..

At the moment it sounds like a generic AK sound... if you played it to someone who had played Goldeneye all their life they wouldn't at all recognise it in the slightest.

I respect that recreating sounds isn't easy, and also that all the current stuff is beta and will probably be changed and tweaked.
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Wake[of]theBunT

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Re: Weapon Sound Feedback
« Reply #4 on: November 04, 2009, 04:55:22 pm »

I would say every single sfx will be a completely refined version or completely new (in some cases) by the "final" build.

You mention the klobb being great? I made the klobb and it was about 4 refined versions comparing it with the original rip...needless to say i slaved a little, so if you value that sound try get more folks here that agree with you ; we'd take note of popular opinion and it would then likely remain (I mention because since beta 3 a new artist has made a different sound effect because he felt mine was wrong)

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Mangley

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Re: Weapon Sound Feedback
« Reply #5 on: November 04, 2009, 05:56:20 pm »

Interesting...

Well I'm curious to hear that sound too, though I think the current one is great as it is. I guess I'll be listening out for any sound changes in beta 4... I certainly hope that there's no degrade in any of the new sounds.

Of course, getting people to agree on things like this is challenging... since a lot of people aren't thinking in the same mind set. Some people don't care about the weapons sounding faithful to the originals, particularly some players who never played Goldeneye in the first place may even think that some of the recreated sounds are 'unrealistic' or just don't sound nice.

The Goldeneye: Source design philosophy seems to be recreate then improve, so that you've not only got that nostalgic value but it's built upon and evolved. I think there are people who aren't thinking along these lines. What makes a good or bad sound is an arbitrary opinion, but I think people can actually agree fairly unanimously that a sound does or does not sound like the original.

I think asking if people like a sound or not is as sensible as asking if they like a certain kind of music, you're going to get too much of a mixed response.. But if you ask if a cover song sounds like an original without asking if it's better than it or not... you'll get a fairly concrete response.
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JamesBondMan

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Re: Weapon Sound Feedback
« Reply #6 on: November 04, 2009, 08:43:18 pm »

Everything sounds great to me! no complaints here.
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Rodney 1.666

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Re: Weapon Sound Feedback
« Reply #7 on: November 05, 2009, 06:30:26 am »

I'm smack in the middle of original and actual SFX as far as the weapons go.
The only two I don't care for are the KF7 and Phantom. (Though I'm not sure what the Phantom should sound like so it doesn't completely count.)
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Re: Weapon Sound Feedback
« Reply #8 on: January 22, 2010, 08:47:15 pm »

Even though this topic is a little old, I felt that this might be a good place to add this. I watched the Beta 4 trailer and noticed that the Rocket Launcher didn't have that "shrill" noise when shot as it did on the N64. Did you guys decide not to put it in or are there plans in the future? Just wondering. Me personally, I would like to see it in. Great job though with the mod and looking forward to Beta 4. I'm happy to see you guys continuing to improve GE: Source.

Mangley

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Re: Weapon Sound Feedback
« Reply #9 on: January 22, 2010, 09:18:40 pm »

I agree.. 'shrill'. I couldn't have described it better.

I think the sound in the teaser trailer is the default HL2 rocket launcher though? Maybe the sound is still being made..
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Jonathon [SSL]

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Re: Weapon Sound Feedback
« Reply #10 on: January 22, 2010, 09:24:26 pm »

I think the sound in the teaser trailer is the default HL2 rocket launcher though? Maybe the sound is still being made..

Yeah on both of those.
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Re: Weapon Sound Feedback
« Reply #11 on: January 22, 2010, 09:44:47 pm »

I agree.. 'shrill'. I couldn't have described it better.

lol. I didn't know how to describe it. It's the "Loud pitched sound that, if you hear it nearby, you know you're about to be in a world of hurt" noise.

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Re: Weapon Sound Feedback
« Reply #12 on: January 23, 2010, 12:51:10 am »

I've been wanting the SKRREEEEEE for a while now.
In the works at any rate.
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Re: Weapon Sound Feedback
« Reply #13 on: February 09, 2010, 05:26:54 am »

i changed my sniper rifle sound to 1 of the Simpson's character laugh (nelson's ha-ha :))
need to change back for the memory of it
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Re: Weapon Sound Feedback
« Reply #14 on: February 12, 2010, 04:29:59 pm »

Honestly, the only was I can say that anyone can really judge the sounds is either one, they are just absolutely horrid not even close to original or two if your basing it on the real life weapon, in which case unless your a gun nut like me and former weapon tech (USN) you really can't say too much about em.  In my opinion when it comes to a game, weapons are weapons.  If it goes "boom" I can't really argue with it unless, like I said, your trying to match it to the real thing.
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Re: Weapon Sound Feedback
« Reply #15 on: February 13, 2010, 06:46:40 am »

Honestly, the only was I can say that anyone can really judge the sounds is either one, they are just absolutely horrid not even close to original or two if your basing it on the real life weapon, in which case unless your a gun nut like me and former weapon tech (USN) you really can't say too much about em.  In my opinion when it comes to a game, weapons are weapons.  If it goes "boom" I can't really argue with it unless, like I said, your trying to match it to the real thing.


I honestly can say, they should sound like the original, but the original changes sound to its given environment, so they'd have to make quite a few sounds, but they're going more towards real life and game fiction. I personally have Bashe's original N64 sound pack for my guns, although I would like to add to it.
« Last Edit: February 13, 2010, 10:55:47 pm by codemaster94 »
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