GoldenEye: Source Forums

  • December 27, 2024, 12:31:10 am
  • Welcome, Guest
Advanced search  

News:

Pages: 1 [2] 3   Go Down

Author Topic: bacon333 sample work.  (Read 48239 times)

0 Members and 1 Guest are viewing this topic.

InvertedShadow

  • Retired Developer
  • GE:S Fanatic
  • *****
  • Posts: 2,505
  • Reputation Power: 1
  • InvertedShadow has no influence.
  • Offline Offline
Re: bacon333 sample work.
« Reply #15 on: December 20, 2006, 10:17:51 pm »

Me too :)
Logged

bacon333

  • Agent
  • *
  • Posts: 20
  • Reputation Power: 0
  • bacon333 has no influence.
  • Offline Offline
Re: bacon333 sample work.
« Reply #16 on: December 20, 2006, 10:59:42 pm »

As for the shiny sidewalks :S, it turned out that I accidentally deleted the cubemaps somewhere down the road, attempting to shorten the compile times... sorry bout that guys...
Logged

Loafie, Hero of Dreams

  • Retired Lead Developer
  • GE:S Fanatic
  • *
  • Posts: 4,066
  • Reputation Power: 1
  • Loafie, Hero of Dreams has no influence.
  • Offline Offline
Re: bacon333 sample work.
« Reply #17 on: December 20, 2006, 11:46:20 pm »

somebody post it in dev, I'm curious now, hahaha
Logged
maps in production: ge_temple maps released: ge_caves, ge_complex, ge_complex_classic
Quote
Loafie, Hero of Dreams is watching Big Love
fourtecks: you are watching basstronix?

bacon333

  • Agent
  • *
  • Posts: 20
  • Reputation Power: 0
  • bacon333 has no influence.
  • Offline Offline
Re: bacon333 sample work.
« Reply #18 on: December 20, 2006, 11:53:42 pm »

somebody post it in dev, I'm curious now, hahaha

Eugh, I suppose I'll pm it to you too... just hang on for a few minutes. It's not even that special.


EDIT:
Well, has anybody seen the screenshots I sent out to 3 different people?
« Last Edit: December 21, 2006, 12:56:02 pm by bacon333 »
Logged

InvertedShadow

  • Retired Developer
  • GE:S Fanatic
  • *****
  • Posts: 2,505
  • Reputation Power: 1
  • InvertedShadow has no influence.
  • Offline Offline
Re: bacon333 sample work.
« Reply #19 on: December 21, 2006, 04:11:40 pm »

Yeah, I saw it. Your use of overlays and props are good. It's the brushwork is what I'm concerained with. I'd say next time you go outside actually look at how the buildings are structured. Don't consider your buildings to be a brush with a texture on it, be sure some things stick out farther and it isn't just one flat surface. I see some potential, but you really have to work on your brushwork. I'm not an admin though (just a dev), so I don't have the final say.
Logged

bacon333

  • Agent
  • *
  • Posts: 20
  • Reputation Power: 0
  • bacon333 has no influence.
  • Offline Offline
Re: bacon333 sample work.
« Reply #20 on: December 21, 2006, 04:29:30 pm »

Hmm, I was thinking of moving the windows in a bit, having them more "3d" ish, so it doesnt look so flat... I guess its just another thing I sort of forgot about :(

I haven't worked on that map in a while, but I'll deffinately make it more 3dish. I wasn't satisfied with the buildings either.

EDIT: come to think of it... that's on my list of things to do.. (yes, I actually have a list of things to do for my maps)... along with better brush architecture such as pillars, etc... hmm.. Working on that now, I'll get a better taken, better worked on screenshot later, if you are still interested. I should have actually done that from day one...
« Last Edit: December 21, 2006, 04:52:40 pm by bacon333 »
Logged

InvertedShadow

  • Retired Developer
  • GE:S Fanatic
  • *****
  • Posts: 2,505
  • Reputation Power: 1
  • InvertedShadow has no influence.
  • Offline Offline
Re: bacon333 sample work.
« Reply #21 on: December 21, 2006, 04:52:59 pm »

Sure, I'd like to see it.
Logged

bacon333

  • Agent
  • *
  • Posts: 20
  • Reputation Power: 0
  • bacon333 has no influence.
  • Offline Offline
Re: bacon333 sample work.
« Reply #22 on: December 21, 2006, 05:00:39 pm »

Yep, just started a few minutes ago, nearly finished the second building... It will take an hour to compile though, so It should be in maybe an hour and a half or so... maybe a little more..

EDIT: it's going good, but it will take a little longer than I expected... the ammount of windows scattered on some buildings will take a little longer to carve, I'll try and get the main plaza square area done by one, compile finish by two, and screenshots by 2:15, if even possible :p
« Last Edit: December 21, 2006, 05:38:39 pm by bacon333 »
Logged

.sh4k3n

  • 00 Agent
  • ***
  • Posts: 475
  • Reputation Power: 0
  • .sh4k3n is looked down upon.
  • Offline Offline
Re: bacon333 sample work.
« Reply #23 on: December 21, 2006, 05:49:35 pm »

I'd say take your time and put everything you've got into something, then come back and show the team. There's no huge rush since it's so close to beta anyways.
Logged

bacon333

  • Agent
  • *
  • Posts: 20
  • Reputation Power: 0
  • bacon333 has no influence.
  • Offline Offline
Re: bacon333 sample work.
« Reply #24 on: December 21, 2006, 05:54:34 pm »

ok, I'll spend another half hour or more, just making it prettier, and making the refractions better....
Logged

Wake[of]theBunT

  • Former [PR/SFX/Webmaster]
  • Retired Lead Developer
  • GE:S Fanatic
  • *
  • Posts: 3,371
  • Reputation Power: 108
  • Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!
  • Offline Offline
    • Goldeneye Source
Re: bacon333 sample work.
« Reply #25 on: December 21, 2006, 06:27:23 pm »

Alright me wants to seeeee :P progress ftw
Logged

bacon333

  • Agent
  • *
  • Posts: 20
  • Reputation Power: 0
  • bacon333 has no influence.
  • Offline Offline
Re: bacon333 sample work.
« Reply #26 on: December 21, 2006, 06:50:50 pm »

Compile crashed, I accidentally hit the power bar button :S

Restarting...
Logged

VC

  • Valiant Varanidæ, Citrus Jockey
  • Retired Developer
  • GE:S Fanatic
  • *****
  • Posts: 2,843
  • Reputation Power: 16
  • VC is working their way up.VC is working their way up.VC is working their way up.
  • Offline Offline
Re: bacon333 sample work.
« Reply #27 on: December 21, 2006, 07:29:13 pm »

We have a lot of mappers already.  Take your time and show us something impressive.  Like, recreate a Bond film location that might be fun to play in.
Logged
"As for VC's scripts they have not broken the game at all, in fact the game has never felt better." -- KM
"(03:12:41 PM) KM: I would call you a no life loser, but you are useful"
"(03:12:59 PM) VC: Go ahead.  I am, and I am."

bacon333

  • Agent
  • *
  • Posts: 20
  • Reputation Power: 0
  • bacon333 has no influence.
  • Offline Offline
Re: bacon333 sample work.
« Reply #28 on: December 21, 2006, 08:35:53 pm »

Well, the compile is going quite slow... hour and 40 minutes and its only at "9.." on the Portal Flow section of the compile... vvis seems to be slow for this map, but luckilly I can expect vrad to be a bit faster.

Ever since I sunk in the windows this thing has been nearly doubling in slowness... ah well, cya around guys. (I'll update when I have the new screenshots) Oh, and btw, those screenshots weren't glorified at all... so don't say "wow, the map must look even uglier than this!" :p
Logged

Semedi

  • Retired Developer
  • 007
  • ****
  • Posts: 1,378
  • Reputation Power: 3
  • Semedi has no influence.
  • Offline Offline
    • GNardone.com
Re: bacon333 sample work.
« Reply #29 on: December 21, 2006, 08:45:13 pm »

You mentioned carving those windows eariler? Did you literally use the carve tool on them? Because there's no way you should be getting compile times like that.
Logged
Sims 3 Producer - Follow me on Twitter @SimGuruGraham
Pages: 1 [2] 3   Go Up