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bacon333 sample work.

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Wake[of]theBunT:
He said in his other app. thread hes on another mod team, and cannot release his maps(s) screenshots as its under wraps.

I agree with the general notion here tho, if you come back in a couple months with a map displaying some real talent that is crafted in the way that others have when applying for goldeneye mapping...well then people would be more responsive.

You do the work before you get accepted, not the other way <- post 400 wisdom lool

Jonathan [Spider]:
for level designers we need more than just the technical know how of how to build a level, we need a person with a solid understanding of architecture and design. with just this room we really have no clue how you would actually lay out a level.

perhaps talk with your mod team about letting out some screens of what your best work looks like in order to actually assemble a real portfolio piece.

bacon333:
Hmm, I'll ask them, and if not, I've already got a bit of an idea of something that I can design...
Anyway, thanks for the input guys.

-bacon333

Ryan [Saiz]:
Basically this is how I look at applying for other mods with work you have done for another mod. I say it's your work and you can do what you want with it. You dont have to tell us which mod it is. Just show us what you can do. I have used models i have made for this mod to apply for other mods. So if you can show us some pics of your best map to date.

bacon333:
Alright, I'll compile it... I should have something in an hour or so...
But I will have to pm it to you guys, so its not a "public" media release, since it is not.

The other mod team (brainbread: source team) I am in has very strict rules about releasing media to the public...

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