Debriefing > Join Us

bacon333 sample work.

<< < (4/9) > >>

InvertedShadow:
Me too :)

bacon333:
As for the shiny sidewalks :S, it turned out that I accidentally deleted the cubemaps somewhere down the road, attempting to shorten the compile times... sorry bout that guys...

Loafie, Hero of Dreams:
somebody post it in dev, I'm curious now, hahaha

bacon333:

--- Quote from: loaf on December 20, 2006, 11:46:20 pm ---somebody post it in dev, I'm curious now, hahaha

--- End quote ---

Eugh, I suppose I'll pm it to you too... just hang on for a few minutes. It's not even that special.


EDIT:
Well, has anybody seen the screenshots I sent out to 3 different people?

InvertedShadow:
Yeah, I saw it. Your use of overlays and props are good. It's the brushwork is what I'm concerained with. I'd say next time you go outside actually look at how the buildings are structured. Don't consider your buildings to be a brush with a texture on it, be sure some things stick out farther and it isn't just one flat surface. I see some potential, but you really have to work on your brushwork. I'm not an admin though (just a dev), so I don't have the final say.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version