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Author Topic: bacon333 sample work.  (Read 48186 times)

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InvertedShadow

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Re: bacon333 sample work.
« Reply #15 on: December 20, 2006, 10:17:51 pm »

Me too :)
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bacon333

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Re: bacon333 sample work.
« Reply #16 on: December 20, 2006, 10:59:42 pm »

As for the shiny sidewalks :S, it turned out that I accidentally deleted the cubemaps somewhere down the road, attempting to shorten the compile times... sorry bout that guys...
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Loafie, Hero of Dreams

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Re: bacon333 sample work.
« Reply #17 on: December 20, 2006, 11:46:20 pm »

somebody post it in dev, I'm curious now, hahaha
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bacon333

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Re: bacon333 sample work.
« Reply #18 on: December 20, 2006, 11:53:42 pm »

somebody post it in dev, I'm curious now, hahaha

Eugh, I suppose I'll pm it to you too... just hang on for a few minutes. It's not even that special.


EDIT:
Well, has anybody seen the screenshots I sent out to 3 different people?
« Last Edit: December 21, 2006, 12:56:02 pm by bacon333 »
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InvertedShadow

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Re: bacon333 sample work.
« Reply #19 on: December 21, 2006, 04:11:40 pm »

Yeah, I saw it. Your use of overlays and props are good. It's the brushwork is what I'm concerained with. I'd say next time you go outside actually look at how the buildings are structured. Don't consider your buildings to be a brush with a texture on it, be sure some things stick out farther and it isn't just one flat surface. I see some potential, but you really have to work on your brushwork. I'm not an admin though (just a dev), so I don't have the final say.
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bacon333

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Re: bacon333 sample work.
« Reply #20 on: December 21, 2006, 04:29:30 pm »

Hmm, I was thinking of moving the windows in a bit, having them more "3d" ish, so it doesnt look so flat... I guess its just another thing I sort of forgot about :(

I haven't worked on that map in a while, but I'll deffinately make it more 3dish. I wasn't satisfied with the buildings either.

EDIT: come to think of it... that's on my list of things to do.. (yes, I actually have a list of things to do for my maps)... along with better brush architecture such as pillars, etc... hmm.. Working on that now, I'll get a better taken, better worked on screenshot later, if you are still interested. I should have actually done that from day one...
« Last Edit: December 21, 2006, 04:52:40 pm by bacon333 »
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InvertedShadow

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Re: bacon333 sample work.
« Reply #21 on: December 21, 2006, 04:52:59 pm »

Sure, I'd like to see it.
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bacon333

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Re: bacon333 sample work.
« Reply #22 on: December 21, 2006, 05:00:39 pm »

Yep, just started a few minutes ago, nearly finished the second building... It will take an hour to compile though, so It should be in maybe an hour and a half or so... maybe a little more..

EDIT: it's going good, but it will take a little longer than I expected... the ammount of windows scattered on some buildings will take a little longer to carve, I'll try and get the main plaza square area done by one, compile finish by two, and screenshots by 2:15, if even possible :p
« Last Edit: December 21, 2006, 05:38:39 pm by bacon333 »
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.sh4k3n

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Re: bacon333 sample work.
« Reply #23 on: December 21, 2006, 05:49:35 pm »

I'd say take your time and put everything you've got into something, then come back and show the team. There's no huge rush since it's so close to beta anyways.
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bacon333

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Re: bacon333 sample work.
« Reply #24 on: December 21, 2006, 05:54:34 pm »

ok, I'll spend another half hour or more, just making it prettier, and making the refractions better....
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Wake[of]theBunT

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Re: bacon333 sample work.
« Reply #25 on: December 21, 2006, 06:27:23 pm »

Alright me wants to seeeee :P progress ftw
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bacon333

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Re: bacon333 sample work.
« Reply #26 on: December 21, 2006, 06:50:50 pm »

Compile crashed, I accidentally hit the power bar button :S

Restarting...
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VC

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Re: bacon333 sample work.
« Reply #27 on: December 21, 2006, 07:29:13 pm »

We have a lot of mappers already.  Take your time and show us something impressive.  Like, recreate a Bond film location that might be fun to play in.
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bacon333

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Re: bacon333 sample work.
« Reply #28 on: December 21, 2006, 08:35:53 pm »

Well, the compile is going quite slow... hour and 40 minutes and its only at "9.." on the Portal Flow section of the compile... vvis seems to be slow for this map, but luckilly I can expect vrad to be a bit faster.

Ever since I sunk in the windows this thing has been nearly doubling in slowness... ah well, cya around guys. (I'll update when I have the new screenshots) Oh, and btw, those screenshots weren't glorified at all... so don't say "wow, the map must look even uglier than this!" :p
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Semedi

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Re: bacon333 sample work.
« Reply #29 on: December 21, 2006, 08:45:13 pm »

You mentioned carving those windows eariler? Did you literally use the carve tool on them? Because there's no way you should be getting compile times like that.
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