Editing and Customization > Community Content
Scaramanga`s house
The Cy:
--- Quote from: Rick Astley on August 08, 2011, 10:40:44 am ---gasp wheres Nick Nack at the booth?
--- End quote ---
the little drunken peeper is still there ;)
Rick Astley:
though i miss dearly the other easter eggs- the hoverboard and the alley with the V sign on it (what happened to the roger moore wanted sign?)
though watching the screenshots i do love seeing the stary skybox in the room with the gangster cutouts, the clastraphobic looks a bit naff but im sure when we are playing the level it would look good, the models look really good)
im looking very forward for this...even the island part aswell :D
Troy:
Looks good. Just make sure it's stable this time. ;)
The Cy:
--- Quote from: Rick Astley on August 09, 2011, 12:47:19 am ---though i miss dearly the other easter eggs- the hoverboard and the alley with the V sign on it (what happened to the roger moore wanted sign?)
--- End quote ---
the hoverboard is gone, but the new tower is much better. and the alley is gone, too, but the V-sign is still on the toilet (the 12 monkeys-sign as well). and the roger moore wanted sign will soon be replaced by a GES-bond wanted sign.
--- Quote from: Rick Astley on August 09, 2011, 12:47:19 am ---though watching the screenshots i do love seeing the stary skybox in the room with the gangster cutouts, the clastraphobic looks a bit naff but im sure when we are playing the level it would look good, the models look really good)
--- End quote ---
it´s not a skybox, it´s just a big brush with stars on it ;). bear in mind that the whole map should be one huge set. it should look cheap and artificial.
and the claustrophobic area does look naff to you? no way! I love it! and you have to learn going through it without touching the walls.
--- Quote from: Rick Astley on August 09, 2011, 12:47:19 am ---im looking very forward for this...even the island part aswell :D
--- End quote ---
me too! :D
@troy: I´ll do my best. and there will be enough time for testing.
steven_m64:
--- Quote from: The Cy on August 08, 2011, 08:56:39 am ---I like the polygonal boxy-ness look for three reasons: 1. it´s very authentic. in my view the funhouse is a normal house which is cut into big squares. it should have this bauhaus-atmosphere. each room is used as a different setting. so why should I aim for an organic feeling? its neither a zoo nor an example for modern architecture. 2. the original funhouse map in goldeneye rogue agent has that look, too, and 3. it reminds me of "clean structured" maps like facility or complex, library and basement.
especially library (classic) is one of my favourite maps because it doesn´t need complex architecture or high-end textures. its well structured, the coulours are appealing and it simply flows.
--- End quote ---
i understand your viewpoint, dont get me wrong its not insult, even in "clean structured" maps like the ones you mentioned there is a boxy nature to the maps as those types of maps in real life are like that, but those maps you listed don't have the polygonal nature and look and feel of your map. even highly boxy env's in real life are not 100% perfectly boxy/polygonal inside and out.
a lot of small things can be done to improve the look.
one item that popped out very easy was the use of 8 sided cylinders. such as:
http://img4.fotos-hochladen.net/uploads/cyfunhouse0251vcarzk2qbf.jpg
This is source engine my friend not hl1/gldsrc you can use more then 8 faces without much problems. ;D
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