Editing and Customization > Community Content

Scaramanga`s house

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The Cy:
hey kids, big update today! 







midnight, the stars and three mobsters:


it´s getting claustrophobic:










new guillotine-area:




it´s getting spooky in front of the movie theater:


one ticket to paradise:


new hall of fame:


depressed mishkin:


for mr. torrance:




for mr. stewart:


valentine the pig eats popcorn.


steven_m64:
Looking pretty awesome, though the overly boxy-ness/polygonal look in the map is slightly distracting. ;)

codemaster94:
The Valentin gets me every time! haha, nice work man.

The Cy:

--- Quote from: steven_m64 on August 07, 2011, 07:50:57 pm ---Looking pretty awesome, though the overly boxy-ness/polygonal look in the map is slightly distracting. ;)

--- End quote ---

I like the polygonal boxy-ness look for three reasons: 1. it´s very authentic. in my view the funhouse is a normal house which is cut into big squares. it should have this bauhaus-atmosphere. each room is used as a different setting. so why should I aim for an organic feeling? its neither a zoo nor an example for modern architecture. 2. the original funhouse map in goldeneye rogue agent has that look, too, and 3. it reminds me of "clean structured" maps like facility or complex, library and basement.
especially library (classic) is one of my favourite maps because it doesn´t need complex architecture or high-end textures. its well structured, the coulours are appealing and it simply flows.

Rick Astley:
gasp wheres Nick Nack at the booth?

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