Editing and Customization > Community Content

Scaramanga`s house

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coolDisguise:
What about having a specific prefix to the mapname which in turn causes the server to load only this specific game mode for maps that are designed for it?
Respectively relinking the game mode dependant on the prefix, so no matter what game mode is specified serverside when the map loads, only this game mode can be and is called/no others can be accessed.
You could have a file telling the server which maps are playable in this game mode.
I thought of these solutions because other game modes would be useless to a map designed for this game mode unless you'd do it via triggers as SharpSh00tah proposed.

Anyway, it still would be a lot of work, if it is doable.
Just out of curiousity: what other server criteria would be important?

killermonkey:
Well the blocking of our built-in gameplay randomization / cycle would have to happen. Prefixing is a nice solution, but wholesale blocking of gameplays is not. I dunno, if you produce the map I will produce the support for it, how about that?

Alternative:
Create a permapgameplay.txt file that is like the gameplaycycle.txt except it is a key-values pairing of map name to a specific gameplay list to play on. This would allow server runners to basically create a gameplaycycle.txt for EACH MAP. Omitting a map from the permapgameplay.txt file would cause the gameplaycycle.txt file to be used for the gameplay cycling for that map. I actually like this A LOT because it could be used to prevent LTK from being run on ge_cradle.

kraid:
I think BadPlayer made something like this for the barrelsoccer map.
Whenever this map is executed the bb_script.lua was loaded automatically.

iamfuturetrunks:
Ohhhh that map in goldeneye rouge agent was FUN! the fun house part. They had a few fake bodys with guns in their hands which would shoot at you when you pressed a button from like above in a room with a window and it would shoot at the enemy. And then there was the traps here and there. It was a fun map actually.

Another thing that was fun about goldeneye rouge agent was the bomb guns. The ones where you could shoot a mini explosive and it would stick to whatever it touched. So like you could shoot a guy while hes running away or while your trying to run away then detonate it when you want. But only for a minute cause then after that it just didn't work anymore. That gun and the same type of gun but with poison darts was fun.

But yeah if you haven't seen that fun house level try to find it on youtube or something cause it was a fun level. Although kinda small. If someone does make something like that they should make it bigger.. much bigger. With more surprises.

kraid:
You could make it bigger by doing the rest of scaramangas island, too.
So the Funhouse will be only a part of the map.
Place the good weapons inside the funhouse part (high level weapon slots), so the player will have a reason to go in there instead of lingering arround on the beach.

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