Editing and Customization > Community Content

DWANGO5_M01

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WatchMyTrace:
Some advice:

 Become more familiar with the texturing tool to get those textures aligned properly.
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Keep optimization in mind as you go, a good trick I wish I knew when I started is to create brushes with the nodraw texture then only texture those faces wich are visible to the player. Also try not to use dynamic lighting and keep physics props to a minimum if your making a multiplayer map.

Learn the proper way to do a skybox (many tutorials teach the bad method of simply wrapping the level in one) large outdoor areas such as yours would look much more interesting with a 3D skybox, look it up.

Experiment with I/O s it takes some trial and error but once you start getting the hang of it there much simpler than they seem.

Become familiar with the cutting tool and never... Ever carve.

Lastly reasearch as much info on hammer as you can, there are some really good tutorials on you tube (3k_phillip I think? Does some of the best I've seen) there is also some crappy ones so look out. Try looking for those that go beyond the 'build your first map' ones that can teach bad habits. 

I'm no pro by any means (grid was my first map... Ever).  I've found it so easy to learn though and now I'm even giving people advice!? ...huh

bobo72a:
It's gone into beta. Here are some more screens:












major:
Was lucky enough to get a run through of the map, and I can say it has a very good potential for a fun map.

A lot like WatchMyTrace's(scooby) Grid map, its rough around the edges, but the core is there. And as his first map its very good, I remember my first map was my house for CSS, never finished, and was terrible.

But I will sure to be in close contact with bobo and provide some feedback.

Rodney 1.666:
Ah, multiplayer map.
I didn't see that at first and was confoosed for a minute.

The map itself looks great, though I was not fortunate enough to experience it in D00M II's deathmatch. I'll have to look into that and compare accuracy.

Lookin' good so far.

Jeron [SharpSh00tah]:
you know what to do with lighting colors, just remember to always use sprites! not just bloom and high HDR values!

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