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DWANGO5_M01

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bobo72a:

--- Quote from: Jeron [SharpSh00tah] on October 11, 2009, 01:00:50 am ---you know what to do with lighting colors, just remember to always use sprites! not just bloom and high HDR values!

--- End quote ---

I'm not even consciously using HDR. Also, I know nothing of using sprites for lighting.

EDIT: NM, I'm an idiot. Reading http://developer.valvesoftware.com/wiki/Advanced_HDR

Jeron [SharpSh00tah]:
Well start using HDR values, they will make the lighting look good, try to keep the HDR values +/- 50 within the normal light values. Also, use the entity "env_sprite" set the Render Mode to "World Space Glow" and play around with the settings. The FX amount is pretty much the opacity of the sprite, so I usually use anything from 140-175 out of 255 (fully glowing)

bobo72a:
Alright, I feel like it's time for a public beta so I can get some more feedback, especially with 8+ players at once. I renamed the map as I feel it's not really a remake now, it's grown into something much more.

You can catch a copy of the map (with teamspawns) here: http://www.megaupload.com/?d=W1SGXFI7

If you spot an error or any exploits, please don't hesitate to mention them to me. I tried to have more than one way in to every possible camping spot, the one camping exploit I'm really concerned with at this point is someone hiding in the bushes in the lobby might be really hard to spot in LTK.


Things I know I need to do so far:

HDR lights
redo grass outside
fix 3d skybox glitch and reenable it  ::)
flesh out warehouse section more
redo tables in dining area
find a better way to do a fence in the dining area.
possibly add a kitchen and bathrooms
animated train passby in the subway
DECALS

I read that respawning glass will be much easier to implement in beta 4, so I'm just gonna hold off until then.


Let me know! I'm giving back to the community here, and I'd like to make this map as good as it can be before I move on to something more bond related.

Thanks guys.

mookie:
Direct download: http://ges.mksvx.com/gesource/b3/maps/ge_Phobos_beta1.bsp.bz2

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