GoldenEye: Source Forums

  • December 22, 2024, 12:25:18 pm
  • Welcome, Guest
Advanced search  

News:

Pages: 1 2 [3]   Go Down

Author Topic: GE_Grid OWS  (Read 27447 times)

0 Members and 1 Guest are viewing this topic.

Jeron [SharpSh00tah]

  • Level Designer
  • Retired Lead Developer
  • GE:S Fanatic
  • *
  • Posts: 3,004
  • Reputation Power: 53
  • Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.
  • Offline Offline
Re: GE_Grid OWS
« Reply #30 on: October 09, 2009, 09:39:39 pm »

You could devide the height of those stairs in half, and add twice as many stairs, it would be the same ratio and look a hell of a lot better!
Logged

Complete: Ge_Runway (now under care of CC Saint); Ge_Caverns // W.I.P.:Ge_Streets; Ge_Depot; Ge_Train;

WatchMyTrace

  • Secret Agent
  • **
  • Posts: 97
  • Reputation Power: 0
  • WatchMyTrace has no influence.
  • Offline Offline
Re: GE_Grid OWS
« Reply #31 on: October 09, 2009, 11:08:14 pm »

I apreciate the critisism it'll just make me a better mapper in the future its good to hear from people who actually know what there talking about. When I started this map I pretty much learned everthing as I went and I had no knowlage at all about what a proper door or ceiling height should be. I'll be sure to take all this input into account so I can start my next project using the right dimensions.

I'd have a few ideas for new areas I just wasn't sure about how much I wanted to change the original.  It'll probably be quite a while untill I can work on the next build but I will get back to this map.

 
Logged

Jeron [SharpSh00tah]

  • Level Designer
  • Retired Lead Developer
  • GE:S Fanatic
  • *
  • Posts: 3,004
  • Reputation Power: 53
  • Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.
  • Offline Offline
Re: GE_Grid OWS
« Reply #32 on: October 10, 2009, 01:14:26 am »

You can always re-make the map now that you learned what you learned, but believe me, I am still learning things as I map, and each map gets better and better as I finish each. Proportions become second nature eventually.
Logged

Complete: Ge_Runway (now under care of CC Saint); Ge_Caverns // W.I.P.:Ge_Streets; Ge_Depot; Ge_Train;

major

  • On Vacation
  • Retired Developer
  • 007
  • ****
  • Posts: 1,837
  • Reputation Power: 109
  • major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!
  • Offline Offline
Re: GE_Grid OWS
« Reply #33 on: October 10, 2009, 03:52:31 am »

"My job will be taking me out of the country for a few months so im sorry to say that the project has to be put on hiatus for a while"

Till then, we'll enjoy this.
Logged
All view points are of my own and not associated with the team.

kraid

  • Game Artist
  • 007
  • *****
  • Posts: 1,984
  • Reputation Power: 191
  • kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!
  • Offline Offline
    • my Homepage
Re: GE_Grid OWS
« Reply #34 on: October 14, 2009, 10:02:34 am »

Make sure to turn the monitors and every other little object which is a physic prop into prop_physic_multiplayer.
That way it won't collide with the player.
Logged
Pages: 1 2 [3]   Go Up