Achievements need to be less arbitrary and more purposeful.
QFT.
For me achievements should fullfill at least one of the following:
- requireing the player to do something extraordinary, that serves no purpose but is fun doing (
DAT Collector or DAT Lover
Criteria: Find every DAT in the game.
)
- requireing the player to do something extraordinary, that is a challenge in itself, being a hardmode of some sort (Shaken But Not Disturbed)
- requireing the player to do something (maybe even extraordinary) that teaches the player how to be good at the game (Why Won't You Die)