Debriefing > Impressions & Feedback
can loadouts / gameplay mode be a dropdown instead...
coolDisguise:
Sorry, I didn't know that. If I had known I wouldn't have suggested anything.
killermonkey:
No, please suggest things, it will only help the mod. I am sorry, but I am expressing my frustration with Valve's stupid VGUI system out on you :(
Wake[of]theBunT:
Throwing out ideas is encouraged, we mostly have to face they wont always be possible since we comb these territories ourselves at great frustration. Amazing ideas get brought up over the past 4 years and basically, half the time its "will take too long vs. being a priority implementation" or things that are "cool" get put to the back of the queue.
One example is how in alpha and beta 1.0 the menu and interface were basic because getting a gameplay was more important than visual spectacles at that time. Thats the way the cookie crumbles when you deal with someone elses free SDK and our limited time to give. If we had a million dollars to spend, on an engine and one or 2 full time coders, you might have all your dreams of SP by now. Eh :P all mute really.
I still love km more than SP being here faster, even when he rages at valve
coolDisguise:
Agreed, having KM @the mod and in the forums > having SP (even) instantly.
In fact I kinda like when he rages at Valve, because that shows his commitment to the project - only things you care about can bring you to rage at someone who is hindering them.
So what I'm actually trying to say is:
Keep up the good work, guys.
I wish I could help but since you already have many brilliant minds working, I think I couldn't bring up any solution that you didn't already think of to any problem. :- /
(Furthermore although I'm studying computer science, I'm not that experienced in programming yet, so I'd be more of an obstacle than of any help at all -.-)
Mark [lodle]:
Hey CoolDisguise,
Im studying software engineering at uni still and started working on goldeneye source in my first year as well (though some of the code i produced was bad enough that we totally ditched it in favour of rewriting). It was a big challenge as i didnt know c++ (object orination) and the size of the sdk code base is mind blowing. However working on it is fantastic experience and suggest that you should download the sdk and have a play around making a mock mod.
We are always on the look out for new coders that are enthusiastic and willing to put the time in to learn the sdk way of doing things and only have a basic understanding of c++. So if you feel confident after playing around with the sdk hit us up if you want to join.
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